OBT/1.2.1(Summer update)
Sync with upstream
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#nullable enable
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using Steamworks;
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using System;
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namespace Barotrauma.Steam;
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internal static partial class RemoteStorageHelper
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{
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/// <summary>
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/// Asks the user if they wish to enable remote storage. Accepting enables it automatically.
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/// </summary>
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/// <param name="onAccepted">Invoked when the user accepts enabling remote storage.</param>
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/// <param name="onRejected">Invoked when the user rejects enabling remote storage.</param>
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/// <remarks>Closes automatically if remote storage was enabled outside of the game, or if remote storage can not be enabled.</remarks>
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public static void AskToEnable(Action? onAccepted = null, Action? onRejected = null)
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{
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GUIMessageBox confirmBox = new GUIMessageBox(
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TextManager.Get("RemoteStorageEnablePopup.Header"),
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TextManager.Get("RemoteStorageEnablePopup.Text"),
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[TextManager.Get("Yes"), TextManager.Get("No")],
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autoCloseCondition: () => !SteamRemoteStorage.IsCloudEnabledForAccount || SteamRemoteStorage.IsCloudEnabledForApp);
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confirmBox.Buttons[0].OnClicked += (btn, data) =>
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{
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SteamRemoteStorage.IsCloudEnabledForApp = true;
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onAccepted?.Invoke();
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return confirmBox.Close(btn, data);
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};
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confirmBox.Buttons[1].OnClicked += (btn, data) =>
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{
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onRejected?.Invoke();
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return confirmBox.Close(btn, data);
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};
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}
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}
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