OBT/1.2.1(Summer update)
Sync with upstream
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@@ -113,7 +113,10 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, samplerState: GUI.SamplerState);
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GUI.DrawBackgroundSprite(spriteBatch, currentBackgroundTexture, Color.White, drawArea);
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if (currentBackgroundTexture.Texture != null)
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{
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GUI.DrawBackgroundSprite(spriteBatch, currentBackgroundTexture, Color.White, drawArea);
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}
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overlay.Draw(spriteBatch, Vector2.Zero, scale: overlayScale);
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double noiseT = Timing.TotalTime * 0.02f;
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