(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:04:53 +03:00
parent 5def53f7bd
commit d0795791e7
38 changed files with 172 additions and 105 deletions
@@ -14,9 +14,8 @@ namespace Barotrauma
/// </summary>
public bool RequireAdequateSkills;
public AIObjectiveRepairItems(Character character) : base(character, "") { }
public AIObjectiveRepairItems(Character character, float priorityModifier = 1) : base(character, "", priorityModifier) { }
// TODO: This can allow two active repair items objectives, if RequireAdequateSkills is not at the same value. We don't want that.
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveRepairItems repairItems && repairItems.RequireAdequateSkills == RequireAdequateSkills;
protected override void CreateObjectives()