(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:04:53 +03:00
parent 5def53f7bd
commit d0795791e7
38 changed files with 172 additions and 105 deletions
@@ -19,7 +19,7 @@ namespace Barotrauma
private float previousCondition = -1;
public AIObjectiveRepairItem(Character character, Item item) : base(character, "")
public AIObjectiveRepairItem(Character character, Item item, float priorityModifier = 1) : base(character, "", priorityModifier)
{
Item = item;
}
@@ -114,7 +114,7 @@ namespace Barotrauma
{
// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
abandon = true;
character?.Speak(TextManager.Get("DialogRepairFailed").Replace("[itemname]", Item.Name), null, 0.0f, "repairfailed", 10.0f);
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
}
}
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;