(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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@@ -312,6 +312,25 @@ namespace Barotrauma
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return true;
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};
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playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
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TextManager.Get("PlayYourself"))
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{
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Selected = true,
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OnSelected = TogglePlayYourself,
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UserData = "playyourself"
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};
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var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
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toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
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{
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MyCharacterFrameOpen = !MyCharacterFrameOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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return true;
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};
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playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
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TextManager.Get("PlayYourself"))
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{
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