(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:04:53 +03:00
parent 5def53f7bd
commit d0795791e7
38 changed files with 172 additions and 105 deletions
@@ -136,6 +136,8 @@ namespace Barotrauma
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public virtual ScalableFont Font
{
get;
@@ -59,6 +59,12 @@ namespace Barotrauma
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0)
{
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
@@ -105,6 +105,12 @@ namespace Barotrauma
return style;
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
return style;
}
public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
{
GUIComponentStyle componentStyle = null;
@@ -178,6 +178,10 @@ namespace Barotrauma
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
PerformanceCounter = new PerformanceCounter();
PerformanceCounter = new PerformanceCounter();
@@ -69,11 +69,6 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{
@@ -181,16 +176,6 @@ namespace Barotrauma
ToolTip = order.Name
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Red * 0.8f,
HoverColor = Color.Red * 1.0f,
PressedColor = Color.Red * 0.6f,
UserData = "highlighted",
CanBeFocused = false,
Visible = false
};
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -208,6 +193,16 @@ namespace Barotrauma
ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -729,7 +724,7 @@ namespace Barotrauma
characterListBox.BarScroll = roundedPos;
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
return radioItem.GetComponent<WifiComponent>();
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -407,6 +407,33 @@ namespace Barotrauma
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
}
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
@@ -18,11 +18,6 @@ namespace Barotrauma
private GUIListBox myItemList;
private GUIListBox storeItemList;
private GUITextBox searchBox;
private GUIComponent missionPanel;
private GUIComponent selectedLocationInfo;
private GUIListBox selectedMissionInfo;
private GUIComponent missionPanel;
private GUIComponent selectedLocationInfo;
@@ -312,6 +312,25 @@ namespace Barotrauma
return true;
};
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
TextManager.Get("PlayYourself"))
{
Selected = true,
OnSelected = TogglePlayYourself,
UserData = "playyourself"
};
var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
{
MyCharacterFrameOpen = !MyCharacterFrameOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
return true;
};
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
TextManager.Get("PlayYourself"))
{