Fixed limbs becoming severed even if the character isn't dead, severed limbs fade out after 10 seconds
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@@ -159,6 +159,7 @@ namespace Barotrauma
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foreach (Limb limb in Limbs)
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{
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if (limb.IsSevered) continue;
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limb.body.Enabled = !simplePhysicsEnabled;
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}
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