Crew AI fixes:
- Characters can use oxygenite shards (or any other item with an "oxygensource" tag) in diving suits/masks. - AIObjectiveFindDivingGear doesn't count as being completed if the character has diving gear in their inventory unless the character has equipped the gear. - AIObjectiveGetItem doesn't count as being completed if equipping the target item is required and the character hasn't equipped it yet.
This commit is contained in:
+19
-7
@@ -6,24 +6,29 @@ namespace Barotrauma
|
||||
{
|
||||
class AIObjectiveContainItem: AIObjective
|
||||
{
|
||||
private string itemName;
|
||||
private string[] itemNames;
|
||||
|
||||
private ItemContainer container;
|
||||
|
||||
bool isCompleted;
|
||||
|
||||
public bool IgnoreAlreadyContainedItems;
|
||||
|
||||
|
||||
public AIObjectiveContainItem(Character character, string itemName, ItemContainer container)
|
||||
: this(character, new string[] { itemName }, container)
|
||||
{
|
||||
}
|
||||
|
||||
public AIObjectiveContainItem(Character character, string[] itemNames, ItemContainer container)
|
||||
: base (character, "")
|
||||
{
|
||||
this.itemName = itemName;
|
||||
this.itemNames = itemNames;
|
||||
this.container = container;
|
||||
}
|
||||
|
||||
public override bool IsCompleted()
|
||||
{
|
||||
return isCompleted || container.Inventory.FindItem(itemName)!=null;
|
||||
return isCompleted || itemNames.Any(name => container.Inventory.FindItem(name) != null);
|
||||
}
|
||||
|
||||
public override float GetPriority(AIObjectiveManager objectiveManager)
|
||||
@@ -41,10 +46,10 @@ namespace Barotrauma
|
||||
if (isCompleted) return;
|
||||
|
||||
//get the item that should be contained
|
||||
var itemToContain = character.Inventory.FindItem(itemName);
|
||||
var itemToContain = character.Inventory.FindItem(itemNames);
|
||||
if (itemToContain == null)
|
||||
{
|
||||
var getItem = new AIObjectiveGetItem(character, itemName);
|
||||
var getItem = new AIObjectiveGetItem(character, itemNames);
|
||||
getItem.IgnoreContainedItems = IgnoreAlreadyContainedItems;
|
||||
AddSubObjective(getItem);
|
||||
return;
|
||||
@@ -79,8 +84,15 @@ namespace Barotrauma
|
||||
{
|
||||
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
|
||||
if (objective == null) return false;
|
||||
if (objective.container != container) return false;
|
||||
if (objective.itemNames.Length != itemNames.Length) return false;
|
||||
|
||||
return objective.itemName == itemName && objective.container == container;
|
||||
for (int i = 0; i < itemNames.Length; i++)
|
||||
{
|
||||
if (objective.itemNames[i] != itemNames[i]) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user