Updating wire sections if the wires are moved during loading
This commit is contained in:
@@ -278,7 +278,7 @@ namespace Barotrauma.Items.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateSections()
|
public void UpdateSections()
|
||||||
{
|
{
|
||||||
sections.Clear();
|
sections.Clear();
|
||||||
|
|
||||||
|
|||||||
@@ -1085,6 +1085,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
wire.Nodes[i] -= center;
|
wire.Nodes[i] -= center;
|
||||||
}
|
}
|
||||||
|
wire.UpdateSections();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
||||||
|
|||||||
Reference in New Issue
Block a user