(4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable)
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@@ -91,63 +91,6 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseLinux\</OutputPath>
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<DefineConstants>TRACE;SERVER</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugLinux\</OutputPath>
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<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseMac\</OutputPath>
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<DefineConstants>TRACE;SERVER</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugMac\</OutputPath>
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<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseWindows\</OutputPath>
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<DefineConstants>TRACE;SERVER</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugWindows\</OutputPath>
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<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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@@ -294,4 +237,4 @@
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<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
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</Project>
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</Project>
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@@ -3,6 +3,7 @@ using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -55,7 +56,7 @@ namespace Barotrauma
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}
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else
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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var saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
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DebugConsole.NewMessage("Saved campaigns:", Color.White);
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for (int i = 0; i < saveFiles.Length; i++)
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{
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@@ -1126,7 +1126,7 @@ namespace Barotrauma.Networking
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UInt16 modeIndex = inc.ReadUInt16();
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
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for (int i = 0; i < saveFiles.Length; i++)
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{
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFiles[i]);
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