(4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable)
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@@ -6,7 +6,6 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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@@ -20,7 +19,7 @@ namespace Barotrauma
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private GUIComponent buttonsParent;
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private GUIFrame[] menuTabs;
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private readonly GUIFrame[] menuTabs;
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private CampaignSetupUI campaignSetupUI;
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@@ -751,6 +750,13 @@ namespace Barotrauma
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spriteBatch.End();
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}
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readonly string[] legalCrap = new string[]
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{
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"Privacy policy: privacypolicy.daedalic.com",
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"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
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"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
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};
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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DrawBackground(graphics, spriteBatch);
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@@ -758,6 +764,8 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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@@ -782,9 +790,9 @@ namespace Barotrauma
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{
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if (string.IsNullOrEmpty(saveName)) return;
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string[] existingSaveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer);
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var existingSaveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer);
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if (Array.Find(existingSaveFiles, s => s == saveName) != null)
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if (existingSaveFiles.Any(s => s == saveName))
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{
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new GUIMessageBox(TextManager.Get("SaveNameInUseHeader"), TextManager.Get("SaveNameInUseText"));
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return;
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