Unstable 0.17.10.0
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@@ -481,16 +481,16 @@ namespace Barotrauma
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public bool UseHealthWindow { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes, description: "How easily the character heals from the bleeding wounds. Default 0 (no extra healing)."), Editable(MinValueFloat = 0, MaxValueFloat = 100, DecimalCount = 2)]
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public float BleedingReduction { get; private set; }
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public float BleedingReduction { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes, description: "How easily the character heals from the burn wounds. Default 0 (no extra healing)."), Editable(MinValueFloat = 0, MaxValueFloat = 100, DecimalCount = 2)]
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public float BurnReduction { get; private set; }
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public float BurnReduction { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
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public float ConstantHealthRegeneration { get; private set; }
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public float ConstantHealthRegeneration { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes), Editable(MinValueFloat = 0, MaxValueFloat = 100, DecimalCount = 2)]
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public float HealthRegenerationWhenEating { get; private set; }
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public float HealthRegenerationWhenEating { get; set; }
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[Serialize(false, IsPropertySaveable.Yes), Editable]
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public bool StunImmunity { get; set; }
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