Unstable 0.17.10.0

This commit is contained in:
Markus Isberg
2022-04-14 23:50:49 +09:00
parent 72328c29cb
commit cfe0d6cbc3
43 changed files with 624 additions and 723 deletions
@@ -360,7 +360,7 @@ namespace Barotrauma
public List<Order> CurrentOrders => Info?.CurrentOrders;
public bool IsDismissed => GetCurrentOrderWithTopPriority() == null;
private readonly List<StatusEffect> statusEffects = new List<StatusEffect>();
private readonly Dictionary<ActionType, List<StatusEffect>> statusEffects = new Dictionary<ActionType, List<StatusEffect>>();
public Entity ViewTarget
{
@@ -1033,34 +1033,6 @@ namespace Barotrauma
newCharacter = new Character(prefab, position, seed, characterInfo, id, isRemotePlayer, ragdoll);
}
float healthRegen = newCharacter.Params.Health.ConstantHealthRegeneration;
if (healthRegen > 0)
{
AddDamageReduction("damage", healthRegen);
}
float eatingRegen = newCharacter.Params.Health.HealthRegenerationWhenEating;
if (eatingRegen > 0)
{
AddDamageReduction("damage", eatingRegen, ActionType.OnEating);
}
float burnReduction = newCharacter.Params.Health.BurnReduction;
if (burnReduction > 0)
{
AddDamageReduction("burn", burnReduction);
}
float bleedReduction = newCharacter.Params.Health.BleedingReduction;
if (bleedReduction > 0)
{
AddDamageReduction("bleeding", bleedReduction);
}
void AddDamageReduction(string affliction, float amount, ActionType actionType = ActionType.Always)
{
newCharacter.statusEffects.Add(StatusEffect.Load(
new XElement("StatusEffect", new XAttribute("type", actionType), new XAttribute("target", "Character"),
new XElement("ReduceAffliction", new XAttribute("identifier", affliction), new XAttribute("amount", amount))).FromPackage(null), $"automatic damage reduction ({affliction})"));
}
#if SERVER
if (GameMain.Server != null && Spawner != null && createNetworkEvent)
{
@@ -1138,7 +1110,15 @@ namespace Barotrauma
healthCommonness.Add(subElement.GetAttributeFloat("commonness", 1.0f));
break;
case "statuseffect":
statusEffects.Add(StatusEffect.Load(subElement, Name));
var statusEffect = StatusEffect.Load(subElement, Name);
if (statusEffect != null)
{
if (!statusEffects.ContainsKey(statusEffect.type))
{
statusEffects.Add(statusEffect.type, new List<StatusEffect>());
}
statusEffects[statusEffect.type].Add(statusEffect);
}
break;
}
}
@@ -3681,13 +3661,19 @@ namespace Barotrauma
otherLimb.body.ApplyLinearImpulse(targetLimb.LinearVelocity * targetLimb.Mass, maxVelocity: NetConfig.MaxPhysicsBodyVelocity * 0.5f);
if (attacker != null)
{
foreach (var statusEffect in statusEffects)
if (statusEffects.TryGetValue(ActionType.OnSevered, out var statusEffectList))
{
if (statusEffect.type == ActionType.OnSevered) { statusEffect.SetUser(attacker); }
foreach (var statusEffect in statusEffectList)
{
statusEffect.SetUser(attacker);
}
}
foreach (var statusEffect in targetLimb.StatusEffects)
if (targetLimb.StatusEffects.TryGetValue(ActionType.OnSevered, out var limbStatusEffectList))
{
if (statusEffect.type == ActionType.OnSevered) { statusEffect.SetUser(attacker); }
foreach (var statusEffect in limbStatusEffectList)
{
statusEffect.SetUser(attacker);
}
}
}
ApplyStatusEffects(ActionType.OnSevered, 1.0f);
@@ -3889,9 +3875,17 @@ namespace Barotrauma
private readonly List<ISerializableEntity> targets = new List<ISerializableEntity>();
public void ApplyStatusEffects(ActionType actionType, float deltaTime)
{
foreach (StatusEffect statusEffect in statusEffects)
if (actionType == ActionType.OnEating)
{
float eatingRegen = Params.Health.HealthRegenerationWhenEating;
if (eatingRegen > 0)
{
CharacterHealth.ReduceAfflictionOnAllLimbs("damage".ToIdentifier(), eatingRegen * deltaTime);
}
}
if (!statusEffects.TryGetValue(actionType, out var statusEffectList)) { return; }
foreach (StatusEffect statusEffect in statusEffectList)
{
if (statusEffect.type != actionType) { continue; }
if (statusEffect.type == ActionType.OnDamaged)
{
if (!statusEffect.HasRequiredAfflictions(LastDamage)) { continue; }