Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
Evil Factory
2025-09-17 08:30:35 -03:00
121 changed files with 2582 additions and 635 deletions
@@ -140,6 +140,9 @@ namespace Barotrauma
private Affliction stunAffliction;
public Affliction BloodlossAffliction { get => bloodlossAffliction; }
/// <summary>
/// Is the character dead or below 0 vitality and not able to stay conscious?
/// </summary>
public bool IsUnconscious
{
get { return Character.IsDead || (Vitality <= 0.0f && !Character.HasAbilityFlag(AbilityFlags.AlwaysStayConscious)); }