Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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@@ -140,6 +140,9 @@ namespace Barotrauma
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private Affliction stunAffliction;
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public Affliction BloodlossAffliction { get => bloodlossAffliction; }
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/// <summary>
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/// Is the character dead or below 0 vitality and not able to stay conscious?
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/// </summary>
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public bool IsUnconscious
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{
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get { return Character.IsDead || (Vitality <= 0.0f && !Character.HasAbilityFlag(AbilityFlags.AlwaysStayConscious)); }
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