Build 0.21.6.0 (1.0 pre-patch)
This commit is contained in:
@@ -2,7 +2,7 @@
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The MIT License (MIT)
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Copyright (c) 2013-2019 Riley Labrecque
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Copyright (c) 2013-2022 Riley Labrecque
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@@ -25,48 +25,60 @@ THE SOFTWARE.
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**/
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using System;
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using System.Net;
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using System.Runtime.InteropServices;
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namespace Steamworks
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{
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//-----------------------------------------------------------------------------
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// Purpose: Callback interface for receiving responses after pinging an individual server
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// Purpose: Callback interface for receiving responses after requesting rules
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// details on a particular server.
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//
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// These callbacks all occur in response to querying an individual server
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// via the ISteamMatchmakingServers()->PingServer() call below. If you are
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// destructing an object that implements this interface then you should call
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// via the ISteamMatchmakingServers()->ServerRules() call below. If you are
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// destructing an object that implements this interface then you should call
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// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
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// which is in progress. Failure to cancel in progress queries when destructing
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// a callback handler may result in a crash when a callback later occurs.
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//-----------------------------------------------------------------------------
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public class SteamMatchmakingPingResponse
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public class SteamMatchmakingRulesResponse
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{
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// Server has responded successfully and has updated data
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public delegate void ServerResponded(Steamworks.Data.ServerInfo server);
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// Got data on a rule on the server -- you'll get one of these per rule defined on
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// the server you are querying
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public delegate void RulesResponded(string pchRule, string pchValue);
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// Server failed to respond to the ping request
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public delegate void ServerFailedToRespond();
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// The server failed to respond to the request for rule details
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public delegate void RulesFailedToRespond();
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private VTable m_VTable;
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private IntPtr m_pVTable;
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// The server has finished responding to the rule details request
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// (ie, you won't get anymore RulesResponded callbacks)
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public delegate void RulesRefreshComplete();
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private readonly VTable m_VTable;
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private readonly IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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private ServerResponded m_ServerResponded;
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private ServerFailedToRespond m_ServerFailedToRespond;
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private readonly RulesResponded m_RulesResponded;
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private readonly RulesFailedToRespond m_RulesFailedToRespond;
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private readonly RulesRefreshComplete m_RulesRefreshComplete;
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public SteamMatchmakingPingResponse(ServerResponded onServerResponded, ServerFailedToRespond onServerFailedToRespond)
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public SteamMatchmakingRulesResponse(
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RulesResponded onRulesResponded,
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RulesFailedToRespond onRulesFailedToRespond,
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RulesRefreshComplete onRulesRefreshComplete)
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{
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if (onServerResponded == null || onServerFailedToRespond == null)
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if (onRulesResponded == null || onRulesFailedToRespond == null || onRulesRefreshComplete == null)
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{
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throw new ArgumentNullException();
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}
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m_ServerResponded = onServerResponded;
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m_ServerFailedToRespond = onServerFailedToRespond;
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m_RulesResponded = onRulesResponded;
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m_RulesFailedToRespond = onRulesFailedToRespond;
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m_RulesRefreshComplete = onRulesRefreshComplete;
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m_VTable = new VTable()
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{
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m_VTServerResponded = InternalOnServerResponded,
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m_VTServerFailedToRespond = InternalOnServerFailedToRespond,
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m_VTRulesResponded = InternalOnRulesResponded,
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m_VTRulesFailedToRespond = InternalOnRulesFailedToRespond,
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m_VTRulesRefreshComplete = InternalOnRulesRefreshComplete
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};
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m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
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Marshal.StructureToPtr(m_VTable, m_pVTable, false);
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@@ -74,21 +86,7 @@ namespace Steamworks
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m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
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}
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private Data.HServerQuery hserverPing = 0;
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public bool QueryActive { get { return hserverPing != 0; } }
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public void Cancel()
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{
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if (hserverPing != 0) { ServerList.Base.Internal.CancelServerQuery(hserverPing); }
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hserverPing = 0;
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}
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public void HQueryPing(IPAddress ip, int port)
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{
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hserverPing = ServerList.Base.Internal.PingServer(ip.IpToInt32(), (ushort)port, (IntPtr)this);
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}
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~SteamMatchmakingPingResponse()
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~SteamMatchmakingRulesResponse()
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{
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if (m_pVTable != IntPtr.Zero)
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{
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@@ -102,48 +100,69 @@ namespace Steamworks
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}
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#if NOTHISPTR
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalServerResponded(gameserveritem_t server);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private delegate void InternalServerFailedToRespond();
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private void InternalOnServerResponded(gameserveritem_t server) {
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m_ServerResponded(server);
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}
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private void InternalOnServerFailedToRespond() {
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m_ServerFailedToRespond();
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}
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalRulesResponded(IntPtr pchRule, IntPtr pchValue);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalRulesFailedToRespond();
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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public delegate void InternalRulesRefreshComplete();
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private void InternalOnRulesResponded(IntPtr pchRule, IntPtr pchValue)
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{
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m_RulesResponded(Helpers.MemoryToString(pchRule), Helpers.MemoryToString(pchValue));
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}
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private void InternalOnRulesFailedToRespond()
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{
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m_RulesFailedToRespond();
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}
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private void InternalOnRulesRefreshComplete()
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{
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m_RulesRefreshComplete();
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}
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#else
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalServerResponded(IntPtr thisptr, Steamworks.Data.gameserveritem_t server);
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public delegate void InternalRulesResponded(IntPtr thisptr, IntPtr pchRule, IntPtr pchValue);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void InternalServerFailedToRespond(IntPtr thisptr);
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private void InternalOnServerResponded(IntPtr thisptr, Steamworks.Data.gameserveritem_t server)
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{
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hserverPing = 0;
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public delegate void InternalRulesFailedToRespond(IntPtr thisptr);
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m_ServerResponded(Steamworks.Data.ServerInfo.From(server));
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalRulesRefreshComplete(IntPtr thisptr);
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private void InternalOnRulesResponded(IntPtr thisptr, IntPtr pchRule, IntPtr pchValue)
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{
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m_RulesResponded(Helpers.MemoryToString(pchRule), Helpers.MemoryToString(pchValue));
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}
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private void InternalOnServerFailedToRespond(IntPtr thisptr)
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{
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hserverPing = 0;
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m_ServerFailedToRespond();
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private void InternalOnRulesFailedToRespond(IntPtr thisptr)
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{
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m_RulesFailedToRespond();
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}
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private void InternalOnRulesRefreshComplete(IntPtr thisptr)
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{
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m_RulesRefreshComplete();
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}
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#endif
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[StructLayout(LayoutKind.Sequential)]
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private class VTable
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{
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalServerResponded m_VTServerResponded;
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[NonSerialized] [MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRulesResponded m_VTRulesResponded;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalServerFailedToRespond m_VTServerFailedToRespond;
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[NonSerialized] [MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRulesFailedToRespond m_VTRulesFailedToRespond;
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[NonSerialized] [MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalRulesRefreshComplete m_VTRulesRefreshComplete;
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}
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public static explicit operator System.IntPtr(SteamMatchmakingPingResponse that)
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public static explicit operator System.IntPtr(SteamMatchmakingRulesResponse that)
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{
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return that.m_pGCHandle.AddrOfPinnedObject();
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}
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