Build 0.21.6.0 (1.0 pre-patch)
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@@ -445,7 +445,9 @@ namespace Barotrauma.Items.Components
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{
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// single charged shot guns will decharge after firing
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// for cosmetic reasons, this is done by lerping in half the reload time
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currentChargeTime = Math.Max(0f, MaxChargeTime * (reload / reloadTime - 0.5f));
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currentChargeTime = reloadTime > 0.0f ?
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Math.Max(0f, MaxChargeTime * (reload / reloadTime - 0.5f)) :
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0.0f;
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}
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else
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{
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