Build 0.21.6.0 (1.0 pre-patch)
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@@ -205,12 +205,12 @@ namespace Barotrauma.Items.Components
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if (GameMain.NetworkMember is { IsServer: true })
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{
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GameMain.NetworkMember.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnSecondaryUse, this, CurrentThrower));
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GameMain.NetworkMember.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnSecondaryUse, this, targetCharacter: CurrentThrower));
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}
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if (!(GameMain.NetworkMember is { IsClient: true }))
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{
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//Stun grenades, flares, etc. all have their throw-related things handled in "onSecondaryUse"
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ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, CurrentThrower, user: CurrentThrower);
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ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, character: CurrentThrower, user: CurrentThrower);
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}
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throwState = ThrowState.None;
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}
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