Build 0.21.6.0 (1.0 pre-patch)
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@@ -213,6 +213,8 @@ namespace Barotrauma.Items.Components
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baseReloadTime = MathHelper.Lerp(reload, ReloadNoSkill, reloadFailure);
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}
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ReloadTimer = baseReloadTime / (1 + character?.GetStatValue(StatTypes.RangedAttackSpeed) ?? 0f);
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ReloadTimer /= 1f + item.GetQualityModifier(Quality.StatType.FiringRateMultiplier);
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currentChargeTime = 0f;
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if (character != null)
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