Build 0.21.6.0 (1.0 pre-patch)
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@@ -21,7 +21,7 @@ namespace Barotrauma
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for (int i = 0; i < Submarine.MainSubs.Length; i++)
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{
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var sub = Submarine.MainSubs[i];
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if (sub == null || sub.Info.InitialSuppliesSpawned || !sub.Info.IsPlayer) { continue; }
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if (sub == null || sub.Info.InitialSuppliesSpawned || sub.Info.IsManuallyOutfitted || !sub.Info.IsPlayer) { continue; }
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//1st pass: items defined in the start item set, only spawned in the main sub (not drones/shuttles or other linked subs)
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SpawnStartItems(sub, startItemSet);
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//2nd pass: items defined using preferred containers, spawned in the main sub and all the linked subs (drones, shuttles etc)
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