Build 0.21.6.0 (1.0 pre-patch)
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@@ -21,7 +21,7 @@ namespace Barotrauma
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public Identifier SpeciesName { get; private set; }
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[Serialize("", IsPropertySaveable.Yes, description: "If the creature is a variant that needs to use a pre-existing translation."), Editable]
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public string SpeciesTranslationOverride { get; private set; }
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public Identifier SpeciesTranslationOverride { get; private set; }
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[Serialize("", IsPropertySaveable.Yes, description: "If the display name is not defined, the game first tries to find the translated name. If that is not found, the species name will be used."), Editable]
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public string DisplayName { get; private set; }
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@@ -501,6 +501,9 @@ namespace Barotrauma
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[Serialize(false, IsPropertySaveable.Yes), Editable]
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public bool PoisonImmunity { get; set; }
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[Serialize(1f, IsPropertySaveable.Yes, description: "1 = default, 0 = immune."), Editable(MinValueFloat = 0f, MaxValueFloat = 1000, DecimalCount = 1)]
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public float PoisonVulnerability { get; set; }
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[Serialize(0f, IsPropertySaveable.Yes), Editable]
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public float EmpVulnerability { get; set; }
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