Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -21,7 +21,7 @@ namespace Barotrauma
public Identifier SpeciesName { get; private set; }
[Serialize("", IsPropertySaveable.Yes, description: "If the creature is a variant that needs to use a pre-existing translation."), Editable]
public string SpeciesTranslationOverride { get; private set; }
public Identifier SpeciesTranslationOverride { get; private set; }
[Serialize("", IsPropertySaveable.Yes, description: "If the display name is not defined, the game first tries to find the translated name. If that is not found, the species name will be used."), Editable]
public string DisplayName { get; private set; }
@@ -501,6 +501,9 @@ namespace Barotrauma
[Serialize(false, IsPropertySaveable.Yes), Editable]
public bool PoisonImmunity { get; set; }
[Serialize(1f, IsPropertySaveable.Yes, description: "1 = default, 0 = immune."), Editable(MinValueFloat = 0f, MaxValueFloat = 1000, DecimalCount = 1)]
public float PoisonVulnerability { get; set; }
[Serialize(0f, IsPropertySaveable.Yes), Editable]
public float EmpVulnerability { get; set; }