Build 0.21.6.0 (1.0 pre-patch)
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@@ -778,9 +778,10 @@ namespace Barotrauma
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FacialHairColors = CharacterConfigElement.GetAttributeTupleArray("facialhaircolors", new (Color, float)[] { (Color.WhiteSmoke, 100f) }).ToImmutableArray();
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SkinColors = CharacterConfigElement.GetAttributeTupleArray("skincolors", new (Color, float)[] { (new Color(255, 215, 200, 255), 100f) }).ToImmutableArray();
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Head.SkinColor = infoElement.GetAttributeColor("skincolor", Color.White);
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Head.HairColor = infoElement.GetAttributeColor("haircolor", Color.White);
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Head.FacialHairColor = infoElement.GetAttributeColor("facialhaircolor", Color.White);
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//default to transparent color, it's invalid and will be replaced with a random one in CheckColors
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Head.SkinColor = infoElement.GetAttributeColor("skincolor", Color.Transparent);
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Head.HairColor = infoElement.GetAttributeColor("haircolor", Color.Transparent);
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Head.FacialHairColor = infoElement.GetAttributeColor("facialhaircolor", Color.Transparent);
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CheckColors();
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TryLoadNameAndTitle(npcIdentifier);
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