Build 0.21.6.0 (1.0 pre-patch)
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+2
-2
@@ -21,7 +21,7 @@ namespace Barotrauma
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public bool CheckInventory { get; set; }
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public bool EvaluateCombatPriority { get; set; }
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public bool CheckPathForEachItem { get; set; }
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public bool RequireLoaded { get; set; }
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public bool RequireNonEmpty { get; set; }
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public bool RequireAllItems { get; set; }
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private readonly ImmutableArray<Identifier> gearTags;
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@@ -61,7 +61,7 @@ namespace Barotrauma
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AllowStealing = AllowStealing,
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ignoredIdentifiersOrTags = ignoredTags,
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CheckPathForEachItem = CheckPathForEachItem,
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RequireLoaded = RequireLoaded,
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RequireNonEmpty = RequireNonEmpty,
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ItemCount = count,
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SpeakIfFails = RequireAllItems
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},
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