Build 0.21.6.0 (1.0 pre-patch)
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@@ -439,8 +439,7 @@ namespace Barotrauma.Networking
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}
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clients[i].Character = character;
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character.OwnerClientAddress = clients[i].Connection.Endpoint.Address;
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character.OwnerClientName = clients[i].Name;
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character.SetOwnerClient(clients[i]);
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GameServer.Log(
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$"Respawning {GameServer.ClientLogName(clients[i])} ({clients[i].Connection.Endpoint}) as {characterInfos[i].Job.Name}", ServerLog.MessageType.Spawning);
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}
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