Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -58,6 +58,7 @@ namespace Barotrauma.Networking
private DateTime roundStartTime;
private bool wasReadyToStartAutomatically;
private bool autoRestartTimerRunning;
private float endRoundTimer;
@@ -139,6 +140,7 @@ namespace Barotrauma.Networking
ServerSettings = new ServerSettings(this, name, port, queryPort, maxPlayers, isPublic, attemptUPnP);
KarmaManager.SelectPreset(ServerSettings.KarmaPreset);
ServerSettings.SetPassword(password);
ServerSettings.SaveSettings();
Voting = new Voting();
@@ -366,8 +368,7 @@ namespace Barotrauma.Networking
character.KillDisconnectedTimer += deltaTime;
character.SetStun(1.0f);
Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.AddressMatches(character.OwnerClientAddress));
Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && character.IsClientOwner(c));
if ((OwnerConnection == null || owner?.Connection != OwnerConnection) && character.KillDisconnectedTimer > ServerSettings.KillDisconnectedTime)
{
character.Kill(CauseOfDeathType.Disconnected, null);
@@ -504,8 +505,7 @@ namespace Barotrauma.Networking
initiatedStartGame = false;
}
}
else if (Screen.Selected == GameMain.NetLobbyScreen && !GameStarted && !initiatedStartGame &&
(GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign || GameMain.GameSession?.GameMode is MultiPlayerCampaign))
else if (Screen.Selected == GameMain.NetLobbyScreen && !GameStarted && !initiatedStartGame)
{
if (ServerSettings.AutoRestart)
{
@@ -526,18 +526,25 @@ namespace Barotrauma.Networking
}
}
bool readyToStartAutomatically = false;
if (ServerSettings.AutoRestart && autoRestartTimerRunning && ServerSettings.AutoRestartTimer < 0.0f)
{
StartGame();
readyToStartAutomatically = true;
}
else if (ServerSettings.StartWhenClientsReady)
{
int clientsReady = connectedClients.Count(c => c.GetVote<bool>(VoteType.StartRound));
if (clientsReady / (float)connectedClients.Count >= ServerSettings.StartWhenClientsReadyRatio)
{
StartGame();
readyToStartAutomatically = true;
}
}
if (readyToStartAutomatically)
{
if (!wasReadyToStartAutomatically) { GameMain.NetLobbyScreen.LastUpdateID++; }
TryStartGame();
}
wasReadyToStartAutomatically = readyToStartAutomatically;
}
for (int i = disconnectedClients.Count - 1; i >= 0; i--)
@@ -763,7 +770,7 @@ namespace Barotrauma.Networking
else
{
string localSavePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign))
if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
{
ServerSettings.CampaignSettings = settings;
ServerSettings.SaveSettings();
@@ -779,7 +786,10 @@ namespace Barotrauma.Networking
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
return;
}
if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign)) { MultiPlayerCampaign.LoadCampaign(saveName); }
if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
{
MultiPlayerCampaign.LoadCampaign(saveName);
}
}
break;
case ClientPacketHeader.VOICE:
@@ -1389,13 +1399,13 @@ namespace Barotrauma.Networking
if (end)
{
if (mpCampaign == null ||
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageRound) ||
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign))
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageRound))
{
bool save = inc.ReadBoolean();
bool quitCampaign = inc.ReadBoolean();
if (GameStarted)
{
Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
Log($"Client \"{ClientLogName(sender)}\" ended the round.", ServerLog.MessageType.ServerMessage);
if (mpCampaign != null && Level.IsLoadedFriendlyOutpost && save)
{
mpCampaign.SavePlayers();
@@ -1409,6 +1419,14 @@ namespace Barotrauma.Networking
}
EndGame(wasSaved: save);
}
else if (mpCampaign != null)
{
Log($"Client \"{ClientLogName(sender)}\" quit the currently active campaign.", ServerLog.MessageType.ServerMessage);
GameMain.GameSession = null;
GameMain.NetLobbyScreen.SelectedModeIdentifier = GameModePreset.Sandbox.Identifier;
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}
else
@@ -1425,12 +1443,11 @@ namespace Barotrauma.Networking
{
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
}
}
else if (!GameStarted && !initiatedStartGame)
{
Log("Client \"" + ClientLogName(sender) + "\" started the round.", ServerLog.MessageType.ServerMessage);
StartGame();
TryStartGame();
}
else if (mpCampaign != null && (CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMap)))
{
@@ -1492,20 +1509,10 @@ namespace Barotrauma.Networking
case ClientPermissions.SelectMode:
UInt16 modeIndex = inc.ReadUInt16();
GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
Log("Gamemode changed to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name.Value, ServerLog.MessageType.ServerMessage);
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier == "multiplayercampaign")
Log("Gamemode changed to " + (GameMain.NetLobbyScreen.SelectedMode?.Name.Value ?? "none"), ServerLog.MessageType.ServerMessage);
if (GameMain.NetLobbyScreen.GameModes[modeIndex] == GameModePreset.MultiPlayerCampaign)
{
const int MaxSaves = 255;
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
{
msg.WriteNetSerializableStruct(saveInfos[i]);
}
serverPeer.Send(msg, sender.Connection, DeliveryMethod.Reliable);
TrySendCampaignSetupInfo(sender);
}
break;
case ClientPermissions.ManageCampaign:
@@ -1612,7 +1619,7 @@ namespace Barotrauma.Networking
{
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.NewMessage("Sending initial lobby update", Color.Gray);
DebugConsole.NewMessage($"Sending initial lobby update to {c.Name}", Color.Gray);
}
outmsg.WriteByte(c.SessionId);
@@ -1745,9 +1752,9 @@ namespace Barotrauma.Networking
continue;
}
IWriteMessage tempBuffer = new ReadWriteMessage();
tempBuffer.WriteBoolean(entity is Item); tempBuffer.WritePadBits();
tempBuffer.WriteUInt32(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
var tempBuffer = new ReadWriteMessage();
var entityPositionHeader = EntityPositionHeader.FromEntity(entity);
tempBuffer.WriteNetSerializableStruct(entityPositionHeader);
entityPositionSync.ServerWritePosition(tempBuffer, c);
//no more room in this packet
@@ -1758,6 +1765,7 @@ namespace Barotrauma.Networking
segmentTable.StartNewSegment(ServerNetSegment.EntityPosition);
outmsg.WritePadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
outmsg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
outmsg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
outmsg.WritePadBits();
@@ -1934,6 +1942,13 @@ namespace Barotrauma.Networking
{
outmsg.WriteSingle(autoRestartTimerRunning ? ServerSettings.AutoRestartTimer : 0.0f);
}
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign &&
connectedClients.None(c => c.Connection == OwnerConnection || c.HasPermission(ClientPermissions.ManageRound) || c.HasPermission(ClientPermissions.ManageCampaign)))
{
//if no-one has permissions to manage the campaign, show the setup UI to everyone
TrySendCampaignSetupInfo(c);
}
}
else
{
@@ -1943,9 +1958,8 @@ namespace Barotrauma.Networking
settingsBytes = outmsg.LengthBytes - settingsBytes;
int campaignBytes = outmsg.LengthBytes;
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
{
outmsg.WriteBoolean(true);
outmsg.WritePadBits();
@@ -2023,7 +2037,7 @@ namespace Barotrauma.Networking
}
}
private void WriteChatMessages(in SegmentTableWriter<ServerNetSegment> segmentTable, IWriteMessage outmsg, Client c)
private static void WriteChatMessages(in SegmentTableWriter<ServerNetSegment> segmentTable, IWriteMessage outmsg, Client c)
{
c.ChatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, c.LastRecvChatMsgID));
for (int i = 0; i < c.ChatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
@@ -2037,10 +2051,26 @@ namespace Barotrauma.Networking
}
}
public bool StartGame()
public bool TryStartGame()
{
if (initiatedStartGame || GameStarted) { return false; }
GameModePreset selectedMode =
Voting.HighestVoted<GameModePreset>(VoteType.Mode, connectedClients) ?? GameMain.NetLobbyScreen.SelectedMode;
if (selectedMode == null)
{
return false;
}
if (selectedMode == GameModePreset.MultiPlayerCampaign && GameMain.GameSession?.GameMode is not MultiPlayerCampaign)
{
//DebugConsole.ThrowError($"{nameof(TryStartGame)} failed. Cannot start a multiplayer campaign via {nameof(TryStartGame)} - use {nameof(MultiPlayerCampaign.StartNewCampaign)} or {nameof(MultiPlayerCampaign.LoadCampaign)} instead.");
if (GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign)
{
GameMain.NetLobbyScreen.SelectedModeIdentifier = GameModePreset.MultiPlayerCampaign.Identifier;
}
return false;
}
Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
SubmarineInfo selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
@@ -2060,23 +2090,13 @@ namespace Barotrauma.Networking
return false;
}
GameModePreset selectedMode = Voting.HighestVoted<GameModePreset>(VoteType.Mode, connectedClients);
if (selectedMode == null) { selectedMode = GameMain.NetLobbyScreen.SelectedMode; }
if (selectedMode == null)
{
return false;
}
if (selectedMode == GameModePreset.MultiPlayerCampaign && !(GameMain.GameSession?.GameMode is CampaignMode))
{
DebugConsole.ThrowError("StartGame failed. Cannot start a multiplayer campaign via StartGame - use MultiPlayerCampaign.StartNewCampaign or MultiPlayerCampaign.LoadCampaign instead.");
return false;
}
initiatedStartGame = true;
startGameCoroutine = CoroutineManager.StartCoroutine(InitiateStartGame(selectedSub, selectedShuttle, selectedMode), "InitiateStartGame");
startGameCoroutine = CoroutineManager.StartCoroutine(InitiateStartGame(selectedSub, selectedShuttle, selectedMode), "InitiateStartGame");
return true;
}
private IEnumerable<CoroutineStatus> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode)
{
initiatedStartGame = true;
@@ -2168,7 +2188,6 @@ namespace Barotrauma.Networking
initialSuppliesSpawned = GameMain.GameSession.SubmarineInfo is { InitialSuppliesSpawned: true };
}
List<Client> playingClients = new List<Client>(connectedClients);
if (ServerSettings.AllowSpectating)
{
@@ -2413,8 +2432,7 @@ namespace Barotrauma.Networking
mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
}
spawnedCharacter.OwnerClientAddress = teamClients[i].Connection.Endpoint.Address;
spawnedCharacter.OwnerClientName = teamClients[i].Name;
spawnedCharacter.SetOwnerClient(teamClients[i]);
}
for (int i = teamClients.Count; i < teamClients.Count + bots.Count; i++)
@@ -2479,7 +2497,7 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Running;
Voting?.ResetVotes(GameMain.Server.ConnectedClients, resetKickVotes: false);
Voting.ResetVotes(GameMain.Server.ConnectedClients, resetKickVotes: false);
GameMain.GameScreen.Select();
@@ -2507,14 +2525,11 @@ namespace Barotrauma.Networking
private void SendStartMessage(int seed, string levelSeed, GameSession gameSession, Client client, bool includesFinalize)
{
MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ServerPacketHeader.STARTGAME);
msg.WriteInt32(seed);
msg.WriteIdentifier(gameSession.GameMode.Preset.Identifier);
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
bool missionAllowRespawn = GameMain.GameSession.GameMode is not MissionMode missionMode || !missionMode.Missions.Any(m => !m.AllowRespawn);
msg.WriteBoolean(ServerSettings.AllowRespawn && missionAllowRespawn);
msg.WriteBoolean(ServerSettings.AllowDisguises);
msg.WriteBoolean(ServerSettings.AllowRewiring);
@@ -2530,7 +2545,7 @@ namespace Barotrauma.Networking
ServerSettings.WriteMonsterEnabled(msg);
if (campaign == null)
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign)
{
msg.WriteString(levelSeed);
msg.WriteSingle(ServerSettings.SelectedLevelDifficulty);
@@ -2566,6 +2581,23 @@ namespace Barotrauma.Networking
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
private bool TrySendCampaignSetupInfo(Client client)
{
if (!CampaignMode.AllowedToManageCampaign(client, ClientPermissions.ManageRound)) { return false; }
const int MaxSaves = 255;
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
{
msg.WriteNetSerializableStruct(saveInfos[i]);
}
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
return true;
}
private bool IsUsingRespawnShuttle()
{
return ServerSettings.UseRespawnShuttle || (GameStarted && RespawnManager != null && RespawnManager.UsingShuttle);
@@ -3196,16 +3228,16 @@ namespace Barotrauma.Networking
}
//too far to hear the msg -> don't send
if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
if (string.IsNullOrWhiteSpace(modifiedMessage)) { continue; }
}
break;
case ChatMessageType.Dead:
//character still alive -> don't send
if (client != senderClient && client.Character != null && !client.Character.IsDead) continue;
if (client != senderClient && client.Character != null && !client.Character.IsDead) { continue; }
break;
case ChatMessageType.Private:
//private msg sent to someone else than this client -> don't send
if (client != targetClient && client != senderClient) continue;
if (client != targetClient && client != senderClient) { continue; }
break;
}
@@ -3241,11 +3273,17 @@ namespace Barotrauma.Networking
//too far to hear the msg -> don't send
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
}
SendDirectChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
SendDirectChatMessage(new OrderChatMessage(message.Order, message.Text, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
}
if (!string.IsNullOrWhiteSpace(message.Text))
{
AddChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
AddChatMessage(new OrderChatMessage(message.Order, message.Text, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
if (ChatMessage.CanUseRadio(message.Sender, out var senderRadio))
{
//send to chat-linked wifi components
Signal s = new Signal(message.Text, sender: message.Sender, source: senderRadio.Item);
senderRadio.TransmitSignal(s, sentFromChat: true);
}
}
}
@@ -3521,9 +3559,7 @@ namespace Barotrauma.Networking
//the client's previous character is no longer a remote player
if (client.Character != null)
{
client.Character.IsRemotePlayer = false;
client.Character.OwnerClientAddress = null;
client.Character.OwnerClientName = null;
client.Character.SetOwnerClient(null);
}
if (newCharacter == null)
@@ -3549,9 +3585,7 @@ namespace Barotrauma.Networking
newCharacter.Info.Character = newCharacter;
}
newCharacter.OwnerClientAddress = client.Connection.Endpoint.Address;
newCharacter.OwnerClientName = client.Name;
newCharacter.IsRemotePlayer = true;
newCharacter.SetOwnerClient(client);
newCharacter.Enabled = true;
client.Character = newCharacter;
CreateEntityEvent(newCharacter, new Character.ControlEventData(client));