Build 0.21.6.0 (1.0 pre-patch)
This commit is contained in:
@@ -11,10 +11,10 @@ namespace Barotrauma.Networking
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{
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private static UInt32 LastIdentifier = 0;
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public bool Expired => ExpirationTime is { } expirationTime && DateTime.Now > expirationTime;
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public bool Expired => ExpirationTime.TryUnwrap(out var expirationTime) && SerializableDateTime.LocalNow > expirationTime;
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public BannedPlayer(
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string name, Either<Address, AccountId> addressOrAccountId, string reason, DateTime? expirationTime)
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string name, Either<Address, AccountId> addressOrAccountId, string reason, Option<SerializableDateTime> expirationTime)
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{
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this.Name = name;
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this.AddressOrAccountId = addressOrAccountId;
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@@ -39,6 +39,7 @@ namespace Barotrauma.Networking
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{
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LoadBanList();
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}
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RemoveExpired();
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}
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private void LoadLegacyBanList()
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@@ -69,7 +70,7 @@ namespace Barotrauma.Networking
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{
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if (DateTime.TryParse(separatedLine[2], out DateTime parsedTime))
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{
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expirationTime = parsedTime;
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expirationTime = DateTime.SpecifyKind(parsedTime, DateTimeKind.Local);
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}
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else
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{
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@@ -80,15 +81,18 @@ namespace Barotrauma.Networking
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}
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string reason = separatedLine.Length > 3 ? string.Join(",", separatedLine.Skip(3)) : "";
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if (expirationTime.HasValue && DateTime.Now > expirationTime.Value) { continue; }
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var serializableExpirationTime
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= expirationTime.HasValue
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? Option<SerializableDateTime>.Some(new SerializableDateTime(expirationTime.Value))
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: Option<SerializableDateTime>.None();
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if (AccountId.Parse(endpointStr).TryUnwrap(out var accountId))
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{
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bannedPlayers.Add(new BannedPlayer(name, accountId, reason, expirationTime));
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bannedPlayers.Add(new BannedPlayer(name, accountId, reason, serializableExpirationTime));
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}
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else if (Address.Parse(endpointStr).TryUnwrap(out var address))
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{
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bannedPlayers.Add(new BannedPlayer(name, address, reason, expirationTime));
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bannedPlayers.Add(new BannedPlayer(name, address, reason, serializableExpirationTime));
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}
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}
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@@ -109,10 +113,22 @@ namespace Barotrauma.Networking
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var name = element.GetAttributeString("name", "")!;
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var reason = element.GetAttributeString("reason", "")!;
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DateTime? expirationTime = DateTime.FromBinary(unchecked((long)element.GetAttributeUInt64("expirationtime", 0)));
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if (expirationTime < DateTime.Now) { expirationTime = null; }
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var expirationTime = Option<SerializableDateTime>.None();
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var expirationTimeStr = element.GetAttributeString("expirationtime", "")!;
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if (UInt64.TryParse(expirationTimeStr, out var binaryDateTime) && binaryDateTime > 0)
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{
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// Backwards compatibility: if expirationtime is stored as an int,
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// convert to SerializableDateTime with local timezone because
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// banlists used to assume local time
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expirationTime = Option<SerializableDateTime>.Some(
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new SerializableDateTime(
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DateTime.FromBinary((long)binaryDateTime),
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SerializableTimeZone.LocalTimeZone));
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}
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expirationTime = expirationTime.Fallback(SerializableDateTime.Parse(expirationTimeStr));
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if (accountId.IsNone() && address.IsNone()) { return Option<BannedPlayer>.None(); }
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Either<Address, AccountId> addressOrAccountId = accountId.TryUnwrap(out var accId)
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@@ -171,14 +187,14 @@ namespace Barotrauma.Networking
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string logMsg = "Banned " + name;
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if (!string.IsNullOrEmpty(reason)) { logMsg += ", reason: " + reason; }
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if (duration.HasValue) { logMsg += ", duration: " + duration.Value.ToString(); }
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if (duration.HasValue) { logMsg += ", duration: " + duration.Value; }
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DebugConsole.Log(logMsg);
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DateTime? expirationTime = null;
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Option<SerializableDateTime> expirationTime = Option<SerializableDateTime>.None();
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if (duration.HasValue)
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{
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expirationTime = DateTime.Now + duration.Value;
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expirationTime = Option<SerializableDateTime>.Some(new SerializableDateTime(DateTime.Now + duration.Value));
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}
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bannedPlayers.Add(new BannedPlayer(name, addressOrAccountId, reason, expirationTime));
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@@ -232,9 +248,10 @@ namespace Barotrauma.Networking
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{
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retVal.SetAttributeValue("address", address.StringRepresentation);
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}
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if (bannedPlayer.ExpirationTime is { } expirationTime)
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if (bannedPlayer.ExpirationTime.TryUnwrap(out var expirationTime))
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{
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retVal.SetAttributeValue("expirationtime", unchecked((ulong)expirationTime.ToBinary()));
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#warning TODO: stop writing binary DateTime representation after this gets on main
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retVal.SetAttributeValue("expirationtime", expirationTime.ToLocalValue().ToBinary());
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}
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return retVal;
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@@ -269,11 +286,11 @@ namespace Barotrauma.Networking
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outMsg.WriteString(bannedPlayer.Name);
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outMsg.WriteUInt32(bannedPlayer.UniqueIdentifier);
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outMsg.WriteBoolean(bannedPlayer.ExpirationTime != null);
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outMsg.WriteBoolean(bannedPlayer.ExpirationTime.IsSome());
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outMsg.WritePadBits();
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if (bannedPlayer.ExpirationTime != null)
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if (bannedPlayer.ExpirationTime.TryUnwrap(out var expirationTime))
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{
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double hoursFromNow = (bannedPlayer.ExpirationTime.Value - DateTime.Now).TotalHours;
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double hoursFromNow = (expirationTime.ToUtcValue() - DateTime.UtcNow).TotalHours;
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outMsg.WriteDouble(hoursFromNow);
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}
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@@ -58,6 +58,7 @@ namespace Barotrauma.Networking
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private DateTime roundStartTime;
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private bool wasReadyToStartAutomatically;
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private bool autoRestartTimerRunning;
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private float endRoundTimer;
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@@ -139,6 +140,7 @@ namespace Barotrauma.Networking
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ServerSettings = new ServerSettings(this, name, port, queryPort, maxPlayers, isPublic, attemptUPnP);
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KarmaManager.SelectPreset(ServerSettings.KarmaPreset);
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ServerSettings.SetPassword(password);
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ServerSettings.SaveSettings();
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Voting = new Voting();
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@@ -366,8 +368,7 @@ namespace Barotrauma.Networking
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.AddressMatches(character.OwnerClientAddress));
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Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && character.IsClientOwner(c));
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if ((OwnerConnection == null || owner?.Connection != OwnerConnection) && character.KillDisconnectedTimer > ServerSettings.KillDisconnectedTime)
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{
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character.Kill(CauseOfDeathType.Disconnected, null);
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@@ -504,8 +505,7 @@ namespace Barotrauma.Networking
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initiatedStartGame = false;
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}
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}
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else if (Screen.Selected == GameMain.NetLobbyScreen && !GameStarted && !initiatedStartGame &&
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(GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign || GameMain.GameSession?.GameMode is MultiPlayerCampaign))
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else if (Screen.Selected == GameMain.NetLobbyScreen && !GameStarted && !initiatedStartGame)
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{
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if (ServerSettings.AutoRestart)
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{
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@@ -526,18 +526,25 @@ namespace Barotrauma.Networking
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}
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}
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bool readyToStartAutomatically = false;
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if (ServerSettings.AutoRestart && autoRestartTimerRunning && ServerSettings.AutoRestartTimer < 0.0f)
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{
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StartGame();
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readyToStartAutomatically = true;
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}
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else if (ServerSettings.StartWhenClientsReady)
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{
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int clientsReady = connectedClients.Count(c => c.GetVote<bool>(VoteType.StartRound));
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if (clientsReady / (float)connectedClients.Count >= ServerSettings.StartWhenClientsReadyRatio)
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{
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StartGame();
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readyToStartAutomatically = true;
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}
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}
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if (readyToStartAutomatically)
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{
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if (!wasReadyToStartAutomatically) { GameMain.NetLobbyScreen.LastUpdateID++; }
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TryStartGame();
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}
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wasReadyToStartAutomatically = readyToStartAutomatically;
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}
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for (int i = disconnectedClients.Count - 1; i >= 0; i--)
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@@ -763,7 +770,7 @@ namespace Barotrauma.Networking
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else
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{
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string localSavePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
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if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign))
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if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
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{
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ServerSettings.CampaignSettings = settings;
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ServerSettings.SaveSettings();
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@@ -779,7 +786,10 @@ namespace Barotrauma.Networking
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SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
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return;
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}
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if (connectedClient.HasPermission(ClientPermissions.SelectMode) || connectedClient.HasPermission(ClientPermissions.ManageCampaign)) { MultiPlayerCampaign.LoadCampaign(saveName); }
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if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
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{
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MultiPlayerCampaign.LoadCampaign(saveName);
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}
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}
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break;
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case ClientPacketHeader.VOICE:
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@@ -1389,13 +1399,13 @@ namespace Barotrauma.Networking
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if (end)
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{
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if (mpCampaign == null ||
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CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageRound) ||
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CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign))
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CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageRound))
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{
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bool save = inc.ReadBoolean();
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bool quitCampaign = inc.ReadBoolean();
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if (GameStarted)
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{
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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Log($"Client \"{ClientLogName(sender)}\" ended the round.", ServerLog.MessageType.ServerMessage);
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if (mpCampaign != null && Level.IsLoadedFriendlyOutpost && save)
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{
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mpCampaign.SavePlayers();
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@@ -1409,6 +1419,14 @@ namespace Barotrauma.Networking
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}
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EndGame(wasSaved: save);
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}
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else if (mpCampaign != null)
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{
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Log($"Client \"{ClientLogName(sender)}\" quit the currently active campaign.", ServerLog.MessageType.ServerMessage);
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GameMain.GameSession = null;
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GameMain.NetLobbyScreen.SelectedModeIdentifier = GameModePreset.Sandbox.Identifier;
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GameMain.NetLobbyScreen.LastUpdateID++;
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}
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}
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}
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else
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@@ -1425,12 +1443,11 @@ namespace Barotrauma.Networking
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{
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MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
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}
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}
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else if (!GameStarted && !initiatedStartGame)
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{
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Log("Client \"" + ClientLogName(sender) + "\" started the round.", ServerLog.MessageType.ServerMessage);
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StartGame();
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TryStartGame();
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}
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else if (mpCampaign != null && (CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMap)))
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{
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@@ -1492,20 +1509,10 @@ namespace Barotrauma.Networking
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case ClientPermissions.SelectMode:
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UInt16 modeIndex = inc.ReadUInt16();
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GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
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Log("Gamemode changed to " + GameMain.NetLobbyScreen.GameModes[GameMain.NetLobbyScreen.SelectedModeIndex].Name.Value, ServerLog.MessageType.ServerMessage);
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier == "multiplayercampaign")
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Log("Gamemode changed to " + (GameMain.NetLobbyScreen.SelectedMode?.Name.Value ?? "none"), ServerLog.MessageType.ServerMessage);
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if (GameMain.NetLobbyScreen.GameModes[modeIndex] == GameModePreset.MultiPlayerCampaign)
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{
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const int MaxSaves = 255;
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var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
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IWriteMessage msg = new WriteOnlyMessage();
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msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
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msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
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for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
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{
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msg.WriteNetSerializableStruct(saveInfos[i]);
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}
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serverPeer.Send(msg, sender.Connection, DeliveryMethod.Reliable);
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TrySendCampaignSetupInfo(sender);
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}
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break;
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case ClientPermissions.ManageCampaign:
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@@ -1612,7 +1619,7 @@ namespace Barotrauma.Networking
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{
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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DebugConsole.NewMessage("Sending initial lobby update", Color.Gray);
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DebugConsole.NewMessage($"Sending initial lobby update to {c.Name}", Color.Gray);
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}
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outmsg.WriteByte(c.SessionId);
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@@ -1745,9 +1752,9 @@ namespace Barotrauma.Networking
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continue;
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}
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IWriteMessage tempBuffer = new ReadWriteMessage();
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tempBuffer.WriteBoolean(entity is Item); tempBuffer.WritePadBits();
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tempBuffer.WriteUInt32(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
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var tempBuffer = new ReadWriteMessage();
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var entityPositionHeader = EntityPositionHeader.FromEntity(entity);
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tempBuffer.WriteNetSerializableStruct(entityPositionHeader);
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entityPositionSync.ServerWritePosition(tempBuffer, c);
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//no more room in this packet
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@@ -1758,6 +1765,7 @@ namespace Barotrauma.Networking
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segmentTable.StartNewSegment(ServerNetSegment.EntityPosition);
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outmsg.WritePadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
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outmsg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
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outmsg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
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outmsg.WritePadBits();
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@@ -1934,6 +1942,13 @@ namespace Barotrauma.Networking
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{
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outmsg.WriteSingle(autoRestartTimerRunning ? ServerSettings.AutoRestartTimer : 0.0f);
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}
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if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign &&
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connectedClients.None(c => c.Connection == OwnerConnection || c.HasPermission(ClientPermissions.ManageRound) || c.HasPermission(ClientPermissions.ManageCampaign)))
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{
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//if no-one has permissions to manage the campaign, show the setup UI to everyone
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TrySendCampaignSetupInfo(c);
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}
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}
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else
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{
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@@ -1943,9 +1958,8 @@ namespace Barotrauma.Networking
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settingsBytes = outmsg.LengthBytes - settingsBytes;
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int campaignBytes = outmsg.LengthBytes;
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var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
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campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
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GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
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{
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outmsg.WriteBoolean(true);
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outmsg.WritePadBits();
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@@ -2023,7 +2037,7 @@ namespace Barotrauma.Networking
|
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}
|
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}
|
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private void WriteChatMessages(in SegmentTableWriter<ServerNetSegment> segmentTable, IWriteMessage outmsg, Client c)
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private static void WriteChatMessages(in SegmentTableWriter<ServerNetSegment> segmentTable, IWriteMessage outmsg, Client c)
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{
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c.ChatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, c.LastRecvChatMsgID));
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for (int i = 0; i < c.ChatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
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@@ -2037,10 +2051,26 @@ namespace Barotrauma.Networking
|
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}
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}
|
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public bool StartGame()
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public bool TryStartGame()
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{
|
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if (initiatedStartGame || GameStarted) { return false; }
|
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|
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GameModePreset selectedMode =
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Voting.HighestVoted<GameModePreset>(VoteType.Mode, connectedClients) ?? GameMain.NetLobbyScreen.SelectedMode;
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if (selectedMode == null)
|
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{
|
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return false;
|
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}
|
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if (selectedMode == GameModePreset.MultiPlayerCampaign && GameMain.GameSession?.GameMode is not MultiPlayerCampaign)
|
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{
|
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//DebugConsole.ThrowError($"{nameof(TryStartGame)} failed. Cannot start a multiplayer campaign via {nameof(TryStartGame)} - use {nameof(MultiPlayerCampaign.StartNewCampaign)} or {nameof(MultiPlayerCampaign.LoadCampaign)} instead.");
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if (GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign)
|
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{
|
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GameMain.NetLobbyScreen.SelectedModeIdentifier = GameModePreset.MultiPlayerCampaign.Identifier;
|
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}
|
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return false;
|
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}
|
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|
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Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
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SubmarineInfo selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
|
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|
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@@ -2060,23 +2090,13 @@ namespace Barotrauma.Networking
|
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return false;
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}
|
||||
|
||||
GameModePreset selectedMode = Voting.HighestVoted<GameModePreset>(VoteType.Mode, connectedClients);
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if (selectedMode == null) { selectedMode = GameMain.NetLobbyScreen.SelectedMode; }
|
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if (selectedMode == null)
|
||||
{
|
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return false;
|
||||
}
|
||||
if (selectedMode == GameModePreset.MultiPlayerCampaign && !(GameMain.GameSession?.GameMode is CampaignMode))
|
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{
|
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DebugConsole.ThrowError("StartGame failed. Cannot start a multiplayer campaign via StartGame - use MultiPlayerCampaign.StartNewCampaign or MultiPlayerCampaign.LoadCampaign instead.");
|
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return false;
|
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}
|
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initiatedStartGame = true;
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startGameCoroutine = CoroutineManager.StartCoroutine(InitiateStartGame(selectedSub, selectedShuttle, selectedMode), "InitiateStartGame");
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startGameCoroutine = CoroutineManager.StartCoroutine(InitiateStartGame(selectedSub, selectedShuttle, selectedMode), "InitiateStartGame");
|
||||
|
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return true;
|
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}
|
||||
|
||||
|
||||
private IEnumerable<CoroutineStatus> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode)
|
||||
{
|
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initiatedStartGame = true;
|
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@@ -2168,7 +2188,6 @@ namespace Barotrauma.Networking
|
||||
initialSuppliesSpawned = GameMain.GameSession.SubmarineInfo is { InitialSuppliesSpawned: true };
|
||||
}
|
||||
|
||||
|
||||
List<Client> playingClients = new List<Client>(connectedClients);
|
||||
if (ServerSettings.AllowSpectating)
|
||||
{
|
||||
@@ -2413,8 +2432,7 @@ namespace Barotrauma.Networking
|
||||
mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
|
||||
}
|
||||
|
||||
spawnedCharacter.OwnerClientAddress = teamClients[i].Connection.Endpoint.Address;
|
||||
spawnedCharacter.OwnerClientName = teamClients[i].Name;
|
||||
spawnedCharacter.SetOwnerClient(teamClients[i]);
|
||||
}
|
||||
|
||||
for (int i = teamClients.Count; i < teamClients.Count + bots.Count; i++)
|
||||
@@ -2479,7 +2497,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
Voting?.ResetVotes(GameMain.Server.ConnectedClients, resetKickVotes: false);
|
||||
Voting.ResetVotes(GameMain.Server.ConnectedClients, resetKickVotes: false);
|
||||
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
@@ -2507,14 +2525,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void SendStartMessage(int seed, string levelSeed, GameSession gameSession, Client client, bool includesFinalize)
|
||||
{
|
||||
MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
||||
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.WriteByte((byte)ServerPacketHeader.STARTGAME);
|
||||
msg.WriteInt32(seed);
|
||||
msg.WriteIdentifier(gameSession.GameMode.Preset.Identifier);
|
||||
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
||||
bool missionAllowRespawn = GameMain.GameSession.GameMode is not MissionMode missionMode || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
||||
msg.WriteBoolean(ServerSettings.AllowRespawn && missionAllowRespawn);
|
||||
msg.WriteBoolean(ServerSettings.AllowDisguises);
|
||||
msg.WriteBoolean(ServerSettings.AllowRewiring);
|
||||
@@ -2530,7 +2545,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
ServerSettings.WriteMonsterEnabled(msg);
|
||||
|
||||
if (campaign == null)
|
||||
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign)
|
||||
{
|
||||
msg.WriteString(levelSeed);
|
||||
msg.WriteSingle(ServerSettings.SelectedLevelDifficulty);
|
||||
@@ -2566,6 +2581,23 @@ namespace Barotrauma.Networking
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
private bool TrySendCampaignSetupInfo(Client client)
|
||||
{
|
||||
if (!CampaignMode.AllowedToManageCampaign(client, ClientPermissions.ManageRound)) { return false; }
|
||||
|
||||
const int MaxSaves = 255;
|
||||
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
|
||||
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
|
||||
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
|
||||
{
|
||||
msg.WriteNetSerializableStruct(saveInfos[i]);
|
||||
}
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsUsingRespawnShuttle()
|
||||
{
|
||||
return ServerSettings.UseRespawnShuttle || (GameStarted && RespawnManager != null && RespawnManager.UsingShuttle);
|
||||
@@ -3196,16 +3228,16 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
//too far to hear the msg -> don't send
|
||||
if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
|
||||
if (string.IsNullOrWhiteSpace(modifiedMessage)) { continue; }
|
||||
}
|
||||
break;
|
||||
case ChatMessageType.Dead:
|
||||
//character still alive -> don't send
|
||||
if (client != senderClient && client.Character != null && !client.Character.IsDead) continue;
|
||||
if (client != senderClient && client.Character != null && !client.Character.IsDead) { continue; }
|
||||
break;
|
||||
case ChatMessageType.Private:
|
||||
//private msg sent to someone else than this client -> don't send
|
||||
if (client != targetClient && client != senderClient) continue;
|
||||
if (client != targetClient && client != senderClient) { continue; }
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3241,11 +3273,17 @@ namespace Barotrauma.Networking
|
||||
//too far to hear the msg -> don't send
|
||||
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
|
||||
}
|
||||
SendDirectChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
|
||||
SendDirectChatMessage(new OrderChatMessage(message.Order, message.Text, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(message.Text))
|
||||
{
|
||||
AddChatMessage(new OrderChatMessage(message.Order, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
|
||||
AddChatMessage(new OrderChatMessage(message.Order, message.Text, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
|
||||
if (ChatMessage.CanUseRadio(message.Sender, out var senderRadio))
|
||||
{
|
||||
//send to chat-linked wifi components
|
||||
Signal s = new Signal(message.Text, sender: message.Sender, source: senderRadio.Item);
|
||||
senderRadio.TransmitSignal(s, sentFromChat: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3521,9 +3559,7 @@ namespace Barotrauma.Networking
|
||||
//the client's previous character is no longer a remote player
|
||||
if (client.Character != null)
|
||||
{
|
||||
client.Character.IsRemotePlayer = false;
|
||||
client.Character.OwnerClientAddress = null;
|
||||
client.Character.OwnerClientName = null;
|
||||
client.Character.SetOwnerClient(null);
|
||||
}
|
||||
|
||||
if (newCharacter == null)
|
||||
@@ -3549,9 +3585,7 @@ namespace Barotrauma.Networking
|
||||
newCharacter.Info.Character = newCharacter;
|
||||
}
|
||||
|
||||
newCharacter.OwnerClientAddress = client.Connection.Endpoint.Address;
|
||||
newCharacter.OwnerClientName = client.Name;
|
||||
newCharacter.IsRemotePlayer = true;
|
||||
newCharacter.SetOwnerClient(client);
|
||||
newCharacter.Enabled = true;
|
||||
client.Character = newCharacter;
|
||||
CreateEntityEvent(newCharacter, new Character.ControlEventData(client));
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace Barotrauma.Networking
|
||||
segmentTable.StartNewSegment(ServerNetSegment.ChatMessage);
|
||||
msg.WriteUInt16(NetStateID);
|
||||
msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
|
||||
msg.WriteString(Text);
|
||||
msg.WriteString(SenderName);
|
||||
msg.WriteBoolean(SenderClient != null);
|
||||
if (SenderClient != null)
|
||||
|
||||
+1
-1
@@ -246,7 +246,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
|
||||
DateTime timeNow = DateTime.UtcNow;
|
||||
SerializableDateTime timeNow = SerializableDateTime.UtcNow;
|
||||
structToSend = new ServerPeerContentPackageOrderPacket
|
||||
{
|
||||
ServerName = GameMain.Server.ServerName,
|
||||
|
||||
@@ -439,8 +439,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
clients[i].Character = character;
|
||||
character.OwnerClientAddress = clients[i].Connection.Endpoint.Address;
|
||||
character.OwnerClientName = clients[i].Name;
|
||||
character.SetOwnerClient(clients[i]);
|
||||
GameServer.Log(
|
||||
$"Respawning {GameServer.ClientLogName(clients[i])} ({clients[i].Connection.Endpoint}) as {characterInfos[i].Job.Name}", ServerLog.MessageType.Spawning);
|
||||
}
|
||||
|
||||
@@ -117,13 +117,13 @@ namespace Barotrauma
|
||||
|
||||
public void StopSubmarineVote(bool passed)
|
||||
{
|
||||
if (!(ActiveVote is SubmarineVote)) { return; }
|
||||
if (ActiveVote is not SubmarineVote) { return; }
|
||||
StopActiveVote(passed);
|
||||
}
|
||||
|
||||
public void StopMoneyTransferVote(bool passed)
|
||||
{
|
||||
if (!(ActiveVote is TransferVote)) { return; }
|
||||
if (ActiveVote is not TransferVote) { return; }
|
||||
StopActiveVote(passed);
|
||||
}
|
||||
|
||||
@@ -155,7 +155,7 @@ namespace Barotrauma
|
||||
GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
|
||||
}
|
||||
|
||||
private void StartOrEnqueueVote(IVote vote)
|
||||
private static void StartOrEnqueueVote(IVote vote)
|
||||
{
|
||||
if (ActiveVote == null)
|
||||
{
|
||||
@@ -198,9 +198,9 @@ namespace Barotrauma
|
||||
|
||||
ActiveVote.Timer += deltaTime;
|
||||
|
||||
if (ActiveVote.Timer >= GameMain.NetworkMember.ServerSettings.VoteTimeout)
|
||||
var inGameClients = GameMain.Server.ConnectedClients.Where(c => c.InGame);
|
||||
if (ActiveVote.Timer >= GameMain.NetworkMember.ServerSettings.VoteTimeout || inGameClients.Count() == 1)
|
||||
{
|
||||
var inGameClients = GameMain.Server.ConnectedClients.Where(c => c.InGame);
|
||||
var eligibleClients = inGameClients.Where(c => c != ActiveVote.VoteStarter);
|
||||
|
||||
// Do not take unanswered into account for total
|
||||
@@ -216,7 +216,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetVotes(IEnumerable<Client> connectedClients, bool resetKickVotes)
|
||||
public static void ResetVotes(IEnumerable<Client> connectedClients, bool resetKickVotes)
|
||||
{
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
@@ -254,7 +254,14 @@ namespace Barotrauma
|
||||
string modeIdentifier = inc.ReadString();
|
||||
GameModePreset mode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
|
||||
if (mode == null || !mode.Votable) { break; }
|
||||
var prevHighestVoted = HighestVoted<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
|
||||
sender.SetVote(voteType, mode);
|
||||
var newHighestVoted = HighestVoted<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
|
||||
if (prevHighestVoted != newHighestVoted)
|
||||
{
|
||||
GameMain.NetLobbyScreen.SelectedModeIdentifier = mode.Identifier;
|
||||
GameMain.NetLobbyScreen.LastUpdateID++;
|
||||
}
|
||||
break;
|
||||
case VoteType.EndRound:
|
||||
if (!sender.HasSpawned) { return; }
|
||||
|
||||
Reference in New Issue
Block a user