Build 0.21.6.0 (1.0 pre-patch)
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@@ -1,4 +1,5 @@
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using Barotrauma.Items.Components;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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@@ -19,7 +20,7 @@ namespace Barotrauma
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bool accessible = c.Character.CanAccessInventory(this);
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if (this is CharacterInventory characterInventory && accessible)
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{
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if (Owner == null || !(Owner is Character ownerCharacter))
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if (Owner == null || Owner is not Character ownerCharacter)
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{
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accessible = false;
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}
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@@ -39,7 +40,7 @@ namespace Barotrauma
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{
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foreach (ushort id in newItemIDs[i])
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{
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if (!(Entity.FindEntityByID(id) is Item item)) { continue; }
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if (Entity.FindEntityByID(id) is not Item item) { continue; }
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item.PositionUpdateInterval = 0.0f;
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if (item.ParentInventory != null && item.ParentInventory != this)
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{
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@@ -94,7 +95,15 @@ namespace Barotrauma
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{
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foreach (ushort id in newItemIDs[i])
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{
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if (!(Entity.FindEntityByID(id) is Item item) || slots[i].Contains(item)) { continue; }
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if (Entity.FindEntityByID(id) is not Item item || slots[i].Contains(item)) { continue; }
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if (item.GetComponent<Pickable>() is not Pickable pickable ||
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(pickable.IsAttached && !pickable.PickingDone) ||
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item.AllowedSlots.None())
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{
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DebugConsole.AddWarning($"Client {c.Name} tried to pick up a non-pickable item \"{item}\" (parent inventory: {item.ParentInventory?.Owner.ToString() ?? "null"})");
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continue;
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}
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if (GameMain.Server != null)
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{
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@@ -105,7 +114,7 @@ namespace Barotrauma
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(c.Character == null || item.PreviousParentInventory == null || !c.Character.CanAccessInventory(item.PreviousParentInventory)))
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{
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#if DEBUG || UNSTABLE
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DebugConsole.NewMessage($"Client {c.Name} failed to pick up item \"{item}\" (parent inventory: {(item.ParentInventory?.Owner.ToString() ?? "null")}). No access.", Color.Yellow);
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DebugConsole.NewMessage($"Client {c.Name} failed to pick up item \"{item}\" (parent inventory: {item.ParentInventory?.Owner.ToString() ?? "null"}). No access.", Color.Yellow);
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#endif
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if (item.body != null && !c.PendingPositionUpdates.Contains(item))
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{
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@@ -153,25 +153,27 @@ namespace Barotrauma
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(components[containerIndex] as ItemContainer).Inventory.ServerEventRead(msg, c);
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break;
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case EventType.Treatment:
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if (c.Character == null || !c.Character.CanInteractWith(this)) return;
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if (c.Character == null || !c.Character.CanInteractWith(this)) { return; }
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UInt16 characterID = msg.ReadUInt16();
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byte limbIndex = msg.ReadByte();
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Character targetCharacter = FindEntityByID(characterID) as Character;
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if (targetCharacter == null) break;
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if (targetCharacter != c.Character && c.Character.SelectedCharacter != targetCharacter) break;
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if (HealingCooldown.IsOnCooldown(c)) { return; }
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if (FindEntityByID(characterID) is not Character targetCharacter) { break; }
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if (targetCharacter != c.Character && c.Character.SelectedCharacter != targetCharacter) { break; }
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HealingCooldown.SetCooldown(c);
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Limb targetLimb = limbIndex < targetCharacter.AnimController.Limbs.Length ? targetCharacter.AnimController.Limbs[limbIndex] : null;
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if (ContainedItems == null || ContainedItems.All(i => i == null))
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if (ContainedItems == null || ContainedItems.All(static i => i == null))
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{
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " used item " + Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log($"{GameServer.CharacterLogName(c.Character)} used item {Name}", ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(
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GameServer.CharacterLogName(c.Character) + " used item " + Name + " (contained items: " + string.Join(", ", ContainedItems.Select(i => i.Name)) + ")",
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$"{GameServer.CharacterLogName(c.Character)} used item {Name} (contained items: {string.Join(", ", ContainedItems.Select(i => i.Name))})",
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ServerLog.MessageType.ItemInteraction);
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}
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@@ -348,15 +350,9 @@ namespace Barotrauma
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}
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}
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public void ServerWritePosition(IWriteMessage msg, Client c)
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public void ServerWritePosition(ReadWriteMessage tempBuffer, Client c)
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{
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msg.WriteUInt16(ID);
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IWriteMessage tempBuffer = new WriteOnlyMessage();
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body.ServerWrite(tempBuffer);
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msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
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msg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
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msg.WritePadBits();
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}
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public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
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@@ -378,7 +374,7 @@ namespace Barotrauma
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if (!components.Contains(ic)) { return; }
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var eventData = new ComponentStateEventData(ic, extraData);
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if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
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if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation for the item \"{Prefab.Identifier}\" failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false."); }
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GameMain.Server.CreateEntityEvent(this, eventData);
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}
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