Build 0.21.6.0 (1.0 pre-patch)
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@@ -42,12 +42,7 @@ namespace Barotrauma
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{
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if (effect == null)
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{
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#if WINDOWS
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effect = GameMain.Instance.Content.Load<Effect>("Effects/deformshader");
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#endif
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#if LINUX || OSX
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effect = GameMain.Instance.Content.Load<Effect>("Effects/deformshader_opengl");
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#endif
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effect = EffectLoader.Load("Effects/deformshader");
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}
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Invert = invert;
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