Build 0.21.6.0 (1.0 pre-patch)
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@@ -1,6 +1,5 @@
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#nullable enable
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using System.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -34,7 +33,7 @@ namespace Barotrauma
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{
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BlueprintEffect.Dispose();
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GameMain.Instance.Content.Unload();
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BlueprintEffect = GameMain.Instance.Content.Load<Effect>("Effects/blueprintshader_opengl");
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BlueprintEffect = EffectLoader.Load("Effects/blueprintshader");
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GameMain.GameScreen.BlueprintEffect = BlueprintEffect;
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return true;
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}
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