Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -1,6 +1,5 @@
#nullable enable
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -34,7 +33,7 @@ namespace Barotrauma
{
BlueprintEffect.Dispose();
GameMain.Instance.Content.Unload();
BlueprintEffect = GameMain.Instance.Content.Load<Effect>("Effects/blueprintshader_opengl");
BlueprintEffect = EffectLoader.Load("Effects/blueprintshader");
GameMain.GameScreen.BlueprintEffect = BlueprintEffect;
return true;
}