Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -1,6 +1,5 @@
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Diagnostics;
@@ -27,7 +26,7 @@ namespace Barotrauma
public Effect ThresholdTintEffect { get; private set; }
public Effect BlueprintEffect { get; set; }
public GameScreen(GraphicsDevice graphics, ContentManager content)
public GameScreen(GraphicsDevice graphics)
{
cam = new Camera();
cam.Translate(new Vector2(-10.0f, 50.0f));
@@ -38,20 +37,13 @@ namespace Barotrauma
CreateRenderTargets(graphics);
};
Effect LoadEffect(string path)
=> content.Load<Effect>(path
#if LINUX || OSX
+"_opengl"
#endif
);
//var blurEffect = LoadEffect("Effects/blurshader");
damageEffect = LoadEffect("Effects/damageshader");
PostProcessEffect = LoadEffect("Effects/postprocess");
GradientEffect = LoadEffect("Effects/gradientshader");
GrainEffect = LoadEffect("Effects/grainshader");
ThresholdTintEffect = LoadEffect("Effects/thresholdtint");
BlueprintEffect = LoadEffect("Effects/blueprintshader");
damageEffect = EffectLoader.Load("Effects/damageshader");
PostProcessEffect = EffectLoader.Load("Effects/postprocess");
GradientEffect = EffectLoader.Load("Effects/gradientshader");
GrainEffect = EffectLoader.Load("Effects/grainshader");
ThresholdTintEffect = EffectLoader.Load("Effects/thresholdtint");
BlueprintEffect = EffectLoader.Load("Effects/blueprintshader");
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
damageEffect.Parameters["xStencil"].SetValue(damageStencil);