Build 0.21.6.0 (1.0 pre-patch)
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@@ -120,6 +120,7 @@ namespace Barotrauma.Networking
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client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
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client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
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client.RadioNoise = 0.0f;
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if (messageType == ChatMessageType.Radio)
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{
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client.VoipSound.SetRange(radio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, radio.Range * speechImpedimentMultiplier * rangeMultiplier);
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@@ -131,7 +132,6 @@ namespace Barotrauma.Networking
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}
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else
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{
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client.VoipSound.SetRange(ChatMessage.SpeakRange * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRange * speechImpedimentMultiplier * rangeMultiplier);
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}
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client.VoipSound.UseMuffleFilter =
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