Build 0.21.6.0 (1.0 pre-patch)
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@@ -30,6 +30,8 @@ namespace Barotrauma.Networking
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protected readonly bool isOwner;
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protected readonly Option<int> ownerKey;
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public bool IsActive => isActive;
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protected bool isActive;
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public ClientPeer(Endpoint serverEndpoint, Callbacks callbacks, Option<int> ownerKey)
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@@ -80,6 +82,11 @@ namespace Barotrauma.Networking
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Initialization = ConnectionInitialization.SteamTicketAndVersion
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};
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if (steamAuthTicket is { Canceled: true })
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{
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throw new InvalidOperationException("ReadConnectionInitializationStep failed: Steam auth ticket has been cancelled.");
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}
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ClientSteamTicketAndVersionPacket body = new ClientSteamTicketAndVersionPacket
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{
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Name = GameMain.Client.Name,
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