Build 0.21.6.0 (1.0 pre-patch)
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@@ -26,8 +26,8 @@ namespace Barotrauma.Networking
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if (type != ChatMessageType.Order)
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{
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changeType = (PlayerConnectionChangeType)msg.ReadByte();
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txt = msg.ReadString();
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}
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txt = msg.ReadString();
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string senderName = msg.ReadString();
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Character senderCharacter = null;
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@@ -87,11 +87,6 @@ namespace Barotrauma.Networking
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targetRoom = senderCharacter?.CurrentHull?.DisplayName?.Value;
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}
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txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, targetRoom,
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givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter,
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orderOption: orderOption,
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isNewOrder: orderMessageInfo.IsNewOrder);
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if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
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{
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Order order = null;
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