Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -203,7 +203,7 @@ namespace Barotrauma
}
}
partial void InitProjSpecific()
public void InitSpriteStates()
{
Prefab.Sprite?.EnsureLazyLoaded();
Prefab.InventoryIcon?.EnsureLazyLoaded();
@@ -211,7 +211,6 @@ namespace Barotrauma
{
brokenSprite.Sprite.EnsureLazyLoaded();
}
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
decorativeSprite.Sprite.EnsureLazyLoaded();
@@ -221,6 +220,11 @@ namespace Barotrauma
UpdateSpriteStates(0.0f);
}
partial void InitProjSpecific()
{
InitSpriteStates();
}
private Rectangle? cachedVisibleExtents;
public void ResetCachedVisibleSize()
@@ -1409,7 +1413,7 @@ namespace Barotrauma
if (targetComponent == null)
{
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, true, worldPosition: worldPosition);
ApplyStatusEffects(actionType, 1.0f, targetCharacter, targetLimb, useTarget, isNetworkEvent: true, worldPosition: worldPosition);
}
else
{