Build 0.21.6.0 (1.0 pre-patch)
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@@ -413,7 +413,7 @@ namespace Barotrauma.Items.Components
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var wire = it.GetComponent<Wire>();
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if (wire != null && wire.Connections.Any(c => c != null)) { return false; }
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if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false }) { return false; }
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if (it.Container?.GetComponent<ItemContainer>() is { DrawInventory: false } or { AllowAccess: false }) { return false; }
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if (it.HasTag("traitormissionitem")) { return false; }
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@@ -519,7 +519,10 @@ namespace Barotrauma.Items.Components
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Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUIStyle.Green;
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weaponSprite.Draw(batch, center, color, origin, rotation, scale, SpriteEffects.None);
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}
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});
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})
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{
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CanBeFocused = false
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};
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weaponChilds.Add(component, frame);
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}
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