Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -616,7 +616,7 @@ namespace Barotrauma
return closestItem;
}
private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = 150.0f)
private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = MaxHighlightDistance)
{
Character closestCharacter = null;
@@ -626,7 +626,7 @@ namespace Barotrauma
{
if (!CanInteractWith(c, checkVisibility: false) || (c.AnimController?.SimplePhysicsEnabled ?? true)) { continue; }
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
float dist = c.GetDistanceToClosestLimb(mouseSimPos);
if (dist < closestDist ||
(c.CampaignInteractionType != CampaignMode.InteractionType.None && closestCharacter?.CampaignInteractionType == CampaignMode.InteractionType.None && dist * 0.9f < closestDist))
{