Build 0.21.6.0 (1.0 pre-patch)
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@@ -107,7 +107,7 @@ namespace Barotrauma
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.CanMove ? 0.01f : 0.2f;
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float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.CanMove)
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@@ -145,6 +145,7 @@ namespace Barotrauma
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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MainLimb.body.LinearVelocity = newVelocity;
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}
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}
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}
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@@ -442,10 +443,20 @@ namespace Barotrauma
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{
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foreach (Limb limb in Limbs)
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{
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null || !limb.DoesFlip) { continue; }
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Vector2 spriteOrigin = limb.ActiveSprite.Origin;
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spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
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limb.ActiveSprite.Origin = spriteOrigin;
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if (limb == null || limb.IsSevered || !limb.DoesMirror) { continue; }
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FlipSprite(limb.DeformSprite?.Sprite ?? limb.Sprite);
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foreach (var conditionalSprite in limb.ConditionalSprites)
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{
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FlipSprite(conditionalSprite.DeformableSprite?.Sprite ?? conditionalSprite.Sprite);
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}
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}
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static void FlipSprite(Sprite sprite)
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{
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if (sprite == null) { return; }
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Vector2 spriteOrigin = sprite.Origin;
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spriteOrigin.X = sprite.SourceRect.Width - spriteOrigin.X;
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sprite.Origin = spriteOrigin;
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}
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}
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