Build 0.21.6.0 (1.0 pre-patch)
This commit is contained in:
@@ -107,7 +107,7 @@ namespace Barotrauma
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.CanMove ? 0.01f : 0.2f;
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float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.CanMove)
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@@ -145,6 +145,7 @@ namespace Barotrauma
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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MainLimb.body.LinearVelocity = newVelocity;
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}
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}
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}
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@@ -442,10 +443,20 @@ namespace Barotrauma
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{
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foreach (Limb limb in Limbs)
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{
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null || !limb.DoesFlip) { continue; }
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Vector2 spriteOrigin = limb.ActiveSprite.Origin;
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spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
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limb.ActiveSprite.Origin = spriteOrigin;
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if (limb == null || limb.IsSevered || !limb.DoesMirror) { continue; }
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FlipSprite(limb.DeformSprite?.Sprite ?? limb.Sprite);
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foreach (var conditionalSprite in limb.ConditionalSprites)
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{
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FlipSprite(conditionalSprite.DeformableSprite?.Sprite ?? conditionalSprite.Sprite);
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}
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}
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static void FlipSprite(Sprite sprite)
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{
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if (sprite == null) { return; }
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Vector2 spriteOrigin = sprite.Origin;
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spriteOrigin.X = sprite.SourceRect.Width - spriteOrigin.X;
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sprite.Origin = spriteOrigin;
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}
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}
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@@ -616,7 +616,7 @@ namespace Barotrauma
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return closestItem;
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}
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private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = 150.0f)
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private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = MaxHighlightDistance)
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{
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Character closestCharacter = null;
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@@ -626,7 +626,7 @@ namespace Barotrauma
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{
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if (!CanInteractWith(c, checkVisibility: false) || (c.AnimController?.SimplePhysicsEnabled ?? true)) { continue; }
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float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
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float dist = c.GetDistanceToClosestLimb(mouseSimPos);
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if (dist < closestDist ||
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(c.CampaignInteractionType != CampaignMode.InteractionType.None && closestCharacter?.CampaignInteractionType == CampaignMode.InteractionType.None && dist * 0.9f < closestDist))
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{
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@@ -608,7 +608,8 @@ namespace Barotrauma
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}
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}
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
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float dist = Vector2.Distance(character.FocusedCharacter.DrawPosition, character.DrawPosition);
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) / dist * Math.Min(dist, Character.MaxDragDistance);
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startPos = cam.WorldToScreen(startPos);
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string focusName = character.FocusedCharacter.Info == null ? character.FocusedCharacter.DisplayName : character.FocusedCharacter.Info.DisplayName;
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@@ -723,6 +724,8 @@ namespace Barotrauma
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}
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bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
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Color color = bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("poison") > 0 || bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("paralysis") > 0 ? GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
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bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color = color;
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if (bossHealthBar.Character.Removed || !bossHealthBar.Character.Enabled)
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{
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@@ -938,7 +938,7 @@ namespace Barotrauma
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var headPreset = obj as HeadPreset;
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if (info.Head.Preset != headPreset)
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{
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info.Head = new HeadInfo(info, headPreset)
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info.Head = new HeadInfo(info, headPreset, info.Head.HairIndex, info.Head.BeardIndex, info.Head.MoustacheIndex, info.Head.FaceAttachmentIndex)
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{
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SkinColor = info.Head.SkinColor,
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HairColor = info.Head.HairColor,
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@@ -640,8 +640,7 @@ namespace Barotrauma
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else
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{
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forceAfflictionContainerUpdate = true;
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currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true)
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.FindAll(a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
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currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true, predicate: a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
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currentDisplayedAfflictions.Sort((a1, a2) =>
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{
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int dmgPerSecond = Math.Sign(a1.DamagePerSecond - a2.DamagePerSecond);
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@@ -1275,7 +1274,7 @@ namespace Barotrauma
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//displaying an affliction we no longer have -> dirty
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foreach ((Affliction affliction, float strength) in displayedAfflictions)
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{
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if (!afflictions.Any(a => a.Key == affliction)) { return true; }
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if (afflictions.None(a => a.Key == affliction && a.Key.ShouldShowIcon(Character))) { return true; }
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}
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return false;
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}
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@@ -2072,6 +2071,8 @@ namespace Barotrauma
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foreach (var periodicEffect in newPeriodicEffects)
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{
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if (!existingAffliction.Prefab.PeriodicEffects.Contains(periodicEffect.effect)) { continue; }
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if (existingAffliction.Strength < periodicEffect.effect.MinStrength) { continue; }
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if (periodicEffect.effect.MaxStrength > 0 && existingAffliction.Strength > periodicEffect.effect.MaxStrength) { continue; }
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//timer has wrapped around, apply the effect
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if (periodicEffect.timer - existingAffliction.PeriodicEffectTimers[periodicEffect.effect] > periodicEffect.effect.MinInterval / 2)
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{
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@@ -0,0 +1,22 @@
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#nullable enable
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using System;
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namespace Barotrauma
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{
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internal static class HealingCooldown
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{
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public static float NormalizedCooldown => MathF.Min((float) (DateTimeOffset.UtcNow - OnCooldownUntil).TotalSeconds / CooldownDuration, 0f);
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public static bool IsOnCooldown => DateTimeOffset.UtcNow < OnCooldownUntil;
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private static DateTimeOffset OnCooldownUntil = DateTimeOffset.MinValue;
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private const float CooldownDuration = 0.5f;
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public static readonly Identifier MedicalItemTag = new Identifier("medical");
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public static void PutOnCooldown()
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{
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OnCooldownUntil = DateTimeOffset.UtcNow.AddSeconds(CooldownDuration);
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}
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}
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}
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@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using Barotrauma.IO;
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using Barotrauma.Utils;
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using System.Linq;
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using System.Xml.Linq;
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using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
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@@ -260,9 +261,7 @@ namespace Barotrauma
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{
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if (enableHuskSprite)
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{
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List<WearableSprite> otherWearablesWithHusk = new List<WearableSprite>() { HuskSprite };
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otherWearablesWithHusk.AddRange(OtherWearables);
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OtherWearables = otherWearablesWithHusk;
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OtherWearables.Insert(0, HuskSprite);
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UpdateWearableTypesToHide();
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}
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else
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@@ -546,7 +545,7 @@ namespace Barotrauma
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{
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foreach (var affliction in result.Afflictions)
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{
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if (affliction is AfflictionBleeding)
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if (affliction is AfflictionBleeding bleeding && bleeding.Prefab.DamageParticles)
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{
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bleedingDamage += affliction.GetVitalityDecrease(null);
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}
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@@ -555,7 +554,7 @@ namespace Barotrauma
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float damage = 0;
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foreach (var affliction in result.Afflictions)
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{
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if (affliction.Prefab.AfflictionType == "damage")
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if (affliction.Prefab.DamageParticles && affliction.Prefab.AfflictionType == "damage")
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{
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damage += affliction.GetVitalityDecrease(null);
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}
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@@ -732,7 +731,7 @@ namespace Barotrauma
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bool hideLimb = Hide ||
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OtherWearables.Any(w => w.HideLimb) ||
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wearingItems.Any(w => w != null && w.HideLimb);
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WearingItems.Any(w => w.HideLimb);
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bool drawHuskSprite = HuskSprite != null && !wearableTypesToHide.Contains(WearableType.Husk);
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@@ -828,7 +827,7 @@ namespace Barotrauma
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LightSource.LightSpriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipVertically;
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}
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float step = depthStep;
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WearableSprite onlyDrawable = wearingItems.Find(w => w.HideOtherWearables);
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WearableSprite onlyDrawable = WearingItems.Find(w => w.HideOtherWearables);
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if (Params.MirrorHorizontally)
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{
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spriteEffect = spriteEffect == SpriteEffects.None ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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@@ -965,31 +964,28 @@ namespace Barotrauma
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public void UpdateWearableTypesToHide()
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{
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alphaClipEffectParams?.Clear();
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wearableTypeHidingSprites.Clear();
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if (WearingItems != null && WearingItems.Count > 0)
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void addWearablesFrom(IReadOnlyList<WearableSprite> wearableSprites)
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{
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if (wearableSprites.Count <= 0) { return; }
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wearableTypeHidingSprites.AddRange(
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WearingItems.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
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}
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if (OtherWearables != null && OtherWearables.Count > 0)
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{
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wearableTypeHidingSprites.AddRange(
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OtherWearables.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
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wearableSprites.Where(w => w.HideWearablesOfType.Count > 0));
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}
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addWearablesFrom(WearingItems);
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addWearablesFrom(OtherWearables);
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wearableTypesToHide.Clear();
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if (wearableTypeHidingSprites.Count > 0)
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if (wearableTypeHidingSprites.Count <= 0) { return; }
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foreach (WearableSprite sprite in wearableTypeHidingSprites)
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{
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foreach (WearableSprite sprite in wearableTypeHidingSprites)
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{
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foreach (WearableType type in sprite.HideWearablesOfType)
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{
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if (!wearableTypesToHide.Contains(type))
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{
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wearableTypesToHide.Add(type);
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}
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}
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}
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wearableTypesToHide.UnionWith(sprite.HideWearablesOfType);
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}
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}
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@@ -1071,7 +1067,13 @@ namespace Barotrauma
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}
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}
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private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
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private (
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Color FinalColor,
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Vector2 Origin,
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float Rotation,
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float Scale,
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float Depth)
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CalculateDrawParameters(WearableSprite wearable, float depthStep, Color color, float alpha)
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{
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var sprite = ActiveSprite;
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if (wearable.InheritSourceRect)
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@@ -1163,27 +1165,118 @@ namespace Barotrauma
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float finalAlpha = alpha * wearableColor.A;
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Color finalColor = color.Multiply(wearableColor);
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finalColor = new Color(finalColor.R, finalColor.G, finalColor.B, (byte)finalAlpha);
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wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
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return (finalColor, origin, rotation, scale, depth);
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}
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private WearableSprite GetWearableSprite(WearableType type)//, bool random = false)
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private static Effect alphaClipEffect;
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private Dictionary<WearableSprite, Dictionary<string, object>> alphaClipEffectParams;
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private void ApplyAlphaClip(SpriteBatch spriteBatch, WearableSprite wearable, WearableSprite alphaClipper, SpriteEffects spriteEffect)
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{
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SpriteRecorder.Command makeCommand(WearableSprite w)
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{
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var (_, origin, rotation, scale, _)
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= CalculateDrawParameters(w, 0f, Color.White, 0f);
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var command = SpriteRecorder.Command.FromTransform(
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texture: w.Sprite.Texture,
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pos: new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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srcRect: w.Sprite.SourceRect,
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color: Color.White,
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rotation: rotation,
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origin: origin,
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scale: new Vector2(scale, scale),
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effects: spriteEffect,
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depth: 0f,
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index: 0);
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return command;
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}
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void spacesFromCommand(WearableSprite w, SpriteRecorder.Command command, out CoordinateSpace2D textureSpace, out CoordinateSpace2D worldSpace)
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{
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var (topLeft, bottomLeft, topRight) = spriteEffect switch
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{
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SpriteEffects.None
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=> (command.VertexTL, command.VertexBL, command.VertexTR),
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SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically
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=> (command.VertexBR, command.VertexTR, command.VertexBL),
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SpriteEffects.FlipHorizontally
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=> (command.VertexTR, command.VertexBR, command.VertexTL),
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SpriteEffects.FlipVertically
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=> (command.VertexBL, command.VertexTL, command.VertexBR)
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};
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textureSpace = new CoordinateSpace2D
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{
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Origin = topLeft.TextureCoordinate,
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I = topRight.TextureCoordinate - topLeft.TextureCoordinate,
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J = bottomLeft.TextureCoordinate - topLeft.TextureCoordinate
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};
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worldSpace = new CoordinateSpace2D
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{
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Origin = topLeft.Position.DiscardZ(),
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I = topRight.Position.DiscardZ() - topLeft.Position.DiscardZ(),
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J = bottomLeft.Position.DiscardZ() - topLeft.Position.DiscardZ()
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};
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}
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var wearableCommand = makeCommand(wearable);
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var clipperCommand = makeCommand(alphaClipper);
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spacesFromCommand(wearable, wearableCommand, out var wearableTextureSpace, out var wearableWorldSpace);
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spacesFromCommand(alphaClipper, clipperCommand, out var clipperTextureSpace, out var clipperWorldSpace);
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var wearableUvToClipperUv =
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wearableTextureSpace.CanonicalToLocal
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* wearableWorldSpace.LocalToCanonical
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* clipperWorldSpace.CanonicalToLocal
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* clipperTextureSpace.LocalToCanonical;
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alphaClipEffect ??= EffectLoader.Load("Effects/wearableclip");
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alphaClipEffectParams ??= new Dictionary<WearableSprite, Dictionary<string, object>>();
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if (!alphaClipEffectParams.ContainsKey(wearable)) { alphaClipEffectParams.Add(wearable, new Dictionary<string, object>()); }
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var paramsToPass = new SpriteBatch.EffectWithParams
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{
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Effect = alphaClipEffect,
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Params = alphaClipEffectParams[wearable]
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};
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paramsToPass.Params["wearableUvToClipperUv"] = wearableUvToClipperUv;
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paramsToPass.Params["clipperTexelSize"] = 2f / alphaClipper.Sprite.Texture.Width;
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paramsToPass.Params["aCutoff"] = 2f / 255f;
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paramsToPass.Params["xTexture"] = wearable.Sprite.Texture;
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paramsToPass.Params["xStencil"] = alphaClipper.Sprite.Texture;
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spriteBatch.SwapEffect(paramsToPass);
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}
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private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
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{
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var (finalColor, origin, rotation, scale, depth)
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= CalculateDrawParameters(wearable, depthStep, color, alpha);
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var prevEffect = spriteBatch.GetCurrentEffect();
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var alphaClipper = WearingItems.Find(w => w.AlphaClipOtherWearables);
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bool shouldApplyAlphaClip = alphaClipper != null && wearable != alphaClipper;
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if (shouldApplyAlphaClip)
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{
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ApplyAlphaClip(spriteBatch, wearable, alphaClipper, spriteEffect);
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}
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wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
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if (shouldApplyAlphaClip)
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{
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spriteBatch.SwapEffect(effect: prevEffect);
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}
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}
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private WearableSprite GetWearableSprite(WearableType type)
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{
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var info = character.Info;
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if (info == null) { return null; }
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ContentXElement element;
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/*if (random)
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{
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element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet)?.GetRandom(Rand.RandSync.ClientOnly);
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}
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else
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{*/
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element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
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//}
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if (element != null)
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{
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return new WearableSprite(element.GetChildElement("sprite"), type);
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}
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return null;
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ContentXElement element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
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return element != null ? new WearableSprite(element.GetChildElement("sprite"), type) : null;
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}
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partial void RemoveProjSpecific()
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@@ -1206,8 +1299,8 @@ namespace Barotrauma
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LightSource?.Remove();
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LightSource = null;
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OtherWearables?.ForEach(w => w.Sprite.Remove());
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OtherWearables = null;
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OtherWearables.ForEach(w => w.Sprite.Remove());
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OtherWearables.Clear();
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HuskSprite?.Sprite.Remove();
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HuskSprite = null;
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Reference in New Issue
Block a user