Build 0.21.6.0 (1.0 pre-patch)

This commit is contained in:
Regalis11
2023-01-31 18:08:26 +02:00
parent e1c04bc31d
commit cf9ecd35b3
231 changed files with 4479 additions and 2276 deletions
@@ -107,7 +107,7 @@ namespace Barotrauma
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.CanMove ? 0.01f : 0.2f;
float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.CanMove)
@@ -145,6 +145,7 @@ namespace Barotrauma
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
MainLimb.body.LinearVelocity = newVelocity;
}
}
}
@@ -442,10 +443,20 @@ namespace Barotrauma
{
foreach (Limb limb in Limbs)
{
if (limb == null || limb.IsSevered || limb.ActiveSprite == null || !limb.DoesFlip) { continue; }
Vector2 spriteOrigin = limb.ActiveSprite.Origin;
spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
limb.ActiveSprite.Origin = spriteOrigin;
if (limb == null || limb.IsSevered || !limb.DoesMirror) { continue; }
FlipSprite(limb.DeformSprite?.Sprite ?? limb.Sprite);
foreach (var conditionalSprite in limb.ConditionalSprites)
{
FlipSprite(conditionalSprite.DeformableSprite?.Sprite ?? conditionalSprite.Sprite);
}
}
static void FlipSprite(Sprite sprite)
{
if (sprite == null) { return; }
Vector2 spriteOrigin = sprite.Origin;
spriteOrigin.X = sprite.SourceRect.Width - spriteOrigin.X;
sprite.Origin = spriteOrigin;
}
}
@@ -616,7 +616,7 @@ namespace Barotrauma
return closestItem;
}
private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = 150.0f)
private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = MaxHighlightDistance)
{
Character closestCharacter = null;
@@ -626,7 +626,7 @@ namespace Barotrauma
{
if (!CanInteractWith(c, checkVisibility: false) || (c.AnimController?.SimplePhysicsEnabled ?? true)) { continue; }
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
float dist = c.GetDistanceToClosestLimb(mouseSimPos);
if (dist < closestDist ||
(c.CampaignInteractionType != CampaignMode.InteractionType.None && closestCharacter?.CampaignInteractionType == CampaignMode.InteractionType.None && dist * 0.9f < closestDist))
{
@@ -608,7 +608,8 @@ namespace Barotrauma
}
}
Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
float dist = Vector2.Distance(character.FocusedCharacter.DrawPosition, character.DrawPosition);
Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) / dist * Math.Min(dist, Character.MaxDragDistance);
startPos = cam.WorldToScreen(startPos);
string focusName = character.FocusedCharacter.Info == null ? character.FocusedCharacter.DisplayName : character.FocusedCharacter.Info.DisplayName;
@@ -723,6 +724,8 @@ namespace Barotrauma
}
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
Color color = bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("poison") > 0 || bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("paralysis") > 0 ? GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color = color;
if (bossHealthBar.Character.Removed || !bossHealthBar.Character.Enabled)
{
@@ -938,7 +938,7 @@ namespace Barotrauma
var headPreset = obj as HeadPreset;
if (info.Head.Preset != headPreset)
{
info.Head = new HeadInfo(info, headPreset)
info.Head = new HeadInfo(info, headPreset, info.Head.HairIndex, info.Head.BeardIndex, info.Head.MoustacheIndex, info.Head.FaceAttachmentIndex)
{
SkinColor = info.Head.SkinColor,
HairColor = info.Head.HairColor,
@@ -640,8 +640,7 @@ namespace Barotrauma
else
{
forceAfflictionContainerUpdate = true;
currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true)
.FindAll(a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true, predicate: a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
currentDisplayedAfflictions.Sort((a1, a2) =>
{
int dmgPerSecond = Math.Sign(a1.DamagePerSecond - a2.DamagePerSecond);
@@ -1275,7 +1274,7 @@ namespace Barotrauma
//displaying an affliction we no longer have -> dirty
foreach ((Affliction affliction, float strength) in displayedAfflictions)
{
if (!afflictions.Any(a => a.Key == affliction)) { return true; }
if (afflictions.None(a => a.Key == affliction && a.Key.ShouldShowIcon(Character))) { return true; }
}
return false;
}
@@ -2072,6 +2071,8 @@ namespace Barotrauma
foreach (var periodicEffect in newPeriodicEffects)
{
if (!existingAffliction.Prefab.PeriodicEffects.Contains(periodicEffect.effect)) { continue; }
if (existingAffliction.Strength < periodicEffect.effect.MinStrength) { continue; }
if (periodicEffect.effect.MaxStrength > 0 && existingAffliction.Strength > periodicEffect.effect.MaxStrength) { continue; }
//timer has wrapped around, apply the effect
if (periodicEffect.timer - existingAffliction.PeriodicEffectTimers[periodicEffect.effect] > periodicEffect.effect.MinInterval / 2)
{
@@ -0,0 +1,22 @@
#nullable enable
using System;
namespace Barotrauma
{
internal static class HealingCooldown
{
public static float NormalizedCooldown => MathF.Min((float) (DateTimeOffset.UtcNow - OnCooldownUntil).TotalSeconds / CooldownDuration, 0f);
public static bool IsOnCooldown => DateTimeOffset.UtcNow < OnCooldownUntil;
private static DateTimeOffset OnCooldownUntil = DateTimeOffset.MinValue;
private const float CooldownDuration = 0.5f;
public static readonly Identifier MedicalItemTag = new Identifier("medical");
public static void PutOnCooldown()
{
OnCooldownUntil = DateTimeOffset.UtcNow.AddSeconds(CooldownDuration);
}
}
}
@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using Barotrauma.IO;
using Barotrauma.Utils;
using System.Linq;
using System.Xml.Linq;
using SpriteParams = Barotrauma.RagdollParams.SpriteParams;
@@ -260,9 +261,7 @@ namespace Barotrauma
{
if (enableHuskSprite)
{
List<WearableSprite> otherWearablesWithHusk = new List<WearableSprite>() { HuskSprite };
otherWearablesWithHusk.AddRange(OtherWearables);
OtherWearables = otherWearablesWithHusk;
OtherWearables.Insert(0, HuskSprite);
UpdateWearableTypesToHide();
}
else
@@ -546,7 +545,7 @@ namespace Barotrauma
{
foreach (var affliction in result.Afflictions)
{
if (affliction is AfflictionBleeding)
if (affliction is AfflictionBleeding bleeding && bleeding.Prefab.DamageParticles)
{
bleedingDamage += affliction.GetVitalityDecrease(null);
}
@@ -555,7 +554,7 @@ namespace Barotrauma
float damage = 0;
foreach (var affliction in result.Afflictions)
{
if (affliction.Prefab.AfflictionType == "damage")
if (affliction.Prefab.DamageParticles && affliction.Prefab.AfflictionType == "damage")
{
damage += affliction.GetVitalityDecrease(null);
}
@@ -732,7 +731,7 @@ namespace Barotrauma
bool hideLimb = Hide ||
OtherWearables.Any(w => w.HideLimb) ||
wearingItems.Any(w => w != null && w.HideLimb);
WearingItems.Any(w => w.HideLimb);
bool drawHuskSprite = HuskSprite != null && !wearableTypesToHide.Contains(WearableType.Husk);
@@ -828,7 +827,7 @@ namespace Barotrauma
LightSource.LightSpriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipVertically;
}
float step = depthStep;
WearableSprite onlyDrawable = wearingItems.Find(w => w.HideOtherWearables);
WearableSprite onlyDrawable = WearingItems.Find(w => w.HideOtherWearables);
if (Params.MirrorHorizontally)
{
spriteEffect = spriteEffect == SpriteEffects.None ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
@@ -965,31 +964,28 @@ namespace Barotrauma
public void UpdateWearableTypesToHide()
{
alphaClipEffectParams?.Clear();
wearableTypeHidingSprites.Clear();
if (WearingItems != null && WearingItems.Count > 0)
void addWearablesFrom(IReadOnlyList<WearableSprite> wearableSprites)
{
if (wearableSprites.Count <= 0) { return; }
wearableTypeHidingSprites.AddRange(
WearingItems.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
}
if (OtherWearables != null && OtherWearables.Count > 0)
{
wearableTypeHidingSprites.AddRange(
OtherWearables.FindAll(w => w.HideWearablesOfType != null && w.HideWearablesOfType.Count > 0));
wearableSprites.Where(w => w.HideWearablesOfType.Count > 0));
}
addWearablesFrom(WearingItems);
addWearablesFrom(OtherWearables);
wearableTypesToHide.Clear();
if (wearableTypeHidingSprites.Count > 0)
if (wearableTypeHidingSprites.Count <= 0) { return; }
foreach (WearableSprite sprite in wearableTypeHidingSprites)
{
foreach (WearableSprite sprite in wearableTypeHidingSprites)
{
foreach (WearableType type in sprite.HideWearablesOfType)
{
if (!wearableTypesToHide.Contains(type))
{
wearableTypesToHide.Add(type);
}
}
}
wearableTypesToHide.UnionWith(sprite.HideWearablesOfType);
}
}
@@ -1071,7 +1067,13 @@ namespace Barotrauma
}
}
private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
private (
Color FinalColor,
Vector2 Origin,
float Rotation,
float Scale,
float Depth)
CalculateDrawParameters(WearableSprite wearable, float depthStep, Color color, float alpha)
{
var sprite = ActiveSprite;
if (wearable.InheritSourceRect)
@@ -1163,27 +1165,118 @@ namespace Barotrauma
float finalAlpha = alpha * wearableColor.A;
Color finalColor = color.Multiply(wearableColor);
finalColor = new Color(finalColor.R, finalColor.G, finalColor.B, (byte)finalAlpha);
wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
return (finalColor, origin, rotation, scale, depth);
}
private WearableSprite GetWearableSprite(WearableType type)//, bool random = false)
private static Effect alphaClipEffect;
private Dictionary<WearableSprite, Dictionary<string, object>> alphaClipEffectParams;
private void ApplyAlphaClip(SpriteBatch spriteBatch, WearableSprite wearable, WearableSprite alphaClipper, SpriteEffects spriteEffect)
{
SpriteRecorder.Command makeCommand(WearableSprite w)
{
var (_, origin, rotation, scale, _)
= CalculateDrawParameters(w, 0f, Color.White, 0f);
var command = SpriteRecorder.Command.FromTransform(
texture: w.Sprite.Texture,
pos: new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
srcRect: w.Sprite.SourceRect,
color: Color.White,
rotation: rotation,
origin: origin,
scale: new Vector2(scale, scale),
effects: spriteEffect,
depth: 0f,
index: 0);
return command;
}
void spacesFromCommand(WearableSprite w, SpriteRecorder.Command command, out CoordinateSpace2D textureSpace, out CoordinateSpace2D worldSpace)
{
var (topLeft, bottomLeft, topRight) = spriteEffect switch
{
SpriteEffects.None
=> (command.VertexTL, command.VertexBL, command.VertexTR),
SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically
=> (command.VertexBR, command.VertexTR, command.VertexBL),
SpriteEffects.FlipHorizontally
=> (command.VertexTR, command.VertexBR, command.VertexTL),
SpriteEffects.FlipVertically
=> (command.VertexBL, command.VertexTL, command.VertexBR)
};
textureSpace = new CoordinateSpace2D
{
Origin = topLeft.TextureCoordinate,
I = topRight.TextureCoordinate - topLeft.TextureCoordinate,
J = bottomLeft.TextureCoordinate - topLeft.TextureCoordinate
};
worldSpace = new CoordinateSpace2D
{
Origin = topLeft.Position.DiscardZ(),
I = topRight.Position.DiscardZ() - topLeft.Position.DiscardZ(),
J = bottomLeft.Position.DiscardZ() - topLeft.Position.DiscardZ()
};
}
var wearableCommand = makeCommand(wearable);
var clipperCommand = makeCommand(alphaClipper);
spacesFromCommand(wearable, wearableCommand, out var wearableTextureSpace, out var wearableWorldSpace);
spacesFromCommand(alphaClipper, clipperCommand, out var clipperTextureSpace, out var clipperWorldSpace);
var wearableUvToClipperUv =
wearableTextureSpace.CanonicalToLocal
* wearableWorldSpace.LocalToCanonical
* clipperWorldSpace.CanonicalToLocal
* clipperTextureSpace.LocalToCanonical;
alphaClipEffect ??= EffectLoader.Load("Effects/wearableclip");
alphaClipEffectParams ??= new Dictionary<WearableSprite, Dictionary<string, object>>();
if (!alphaClipEffectParams.ContainsKey(wearable)) { alphaClipEffectParams.Add(wearable, new Dictionary<string, object>()); }
var paramsToPass = new SpriteBatch.EffectWithParams
{
Effect = alphaClipEffect,
Params = alphaClipEffectParams[wearable]
};
paramsToPass.Params["wearableUvToClipperUv"] = wearableUvToClipperUv;
paramsToPass.Params["clipperTexelSize"] = 2f / alphaClipper.Sprite.Texture.Width;
paramsToPass.Params["aCutoff"] = 2f / 255f;
paramsToPass.Params["xTexture"] = wearable.Sprite.Texture;
paramsToPass.Params["xStencil"] = alphaClipper.Sprite.Texture;
spriteBatch.SwapEffect(paramsToPass);
}
private void DrawWearable(WearableSprite wearable, float depthStep, SpriteBatch spriteBatch, Color color, float alpha, SpriteEffects spriteEffect)
{
var (finalColor, origin, rotation, scale, depth)
= CalculateDrawParameters(wearable, depthStep, color, alpha);
var prevEffect = spriteBatch.GetCurrentEffect();
var alphaClipper = WearingItems.Find(w => w.AlphaClipOtherWearables);
bool shouldApplyAlphaClip = alphaClipper != null && wearable != alphaClipper;
if (shouldApplyAlphaClip)
{
ApplyAlphaClip(spriteBatch, wearable, alphaClipper, spriteEffect);
}
wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), finalColor, origin, rotation, scale, spriteEffect, depth);
if (shouldApplyAlphaClip)
{
spriteBatch.SwapEffect(effect: prevEffect);
}
}
private WearableSprite GetWearableSprite(WearableType type)
{
var info = character.Info;
if (info == null) { return null; }
ContentXElement element;
/*if (random)
{
element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet)?.GetRandom(Rand.RandSync.ClientOnly);
}
else
{*/
element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
//}
if (element != null)
{
return new WearableSprite(element.GetChildElement("sprite"), type);
}
return null;
ContentXElement element = info.FilterElements(info.Wearables, info.Head.Preset.TagSet, type)?.FirstOrDefault();
return element != null ? new WearableSprite(element.GetChildElement("sprite"), type) : null;
}
partial void RemoveProjSpecific()
@@ -1206,8 +1299,8 @@ namespace Barotrauma
LightSource?.Remove();
LightSource = null;
OtherWearables?.ForEach(w => w.Sprite.Remove());
OtherWearables = null;
OtherWearables.ForEach(w => w.Sprite.Remove());
OtherWearables.Clear();
HuskSprite?.Sprite.Remove();
HuskSprite = null;