Build 0.21.6.0 (1.0 pre-patch)
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@@ -154,9 +154,12 @@ namespace Barotrauma
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}
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if (LosFadeIn && clampedTimer / PanDuration > 0.8f)
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{
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GameMain.LightManager.LosAlpha = ((clampedTimer / PanDuration) - 0.8f) * 5.0f;
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if (!GameMain.DevMode)
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{
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = ((clampedTimer / PanDuration) - 0.8f) * 5.0f;
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}
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Lights.LightManager.ViewTarget = prevControlled ?? (targetEntity as Entity);
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GameMain.LightManager.LosEnabled = true;
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}
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#endif
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timer += CoroutineManager.DeltaTime;
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@@ -170,8 +173,11 @@ namespace Barotrauma
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#if CLIENT
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GUI.ScreenOverlayColor = Color.TransparentBlack;
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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if (!GameMain.DevMode)
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{
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GameMain.LightManager.LosEnabled = true;
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GameMain.LightManager.LosAlpha = 1f;
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}
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#endif
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if (prevControlled != null && !prevControlled.Removed)
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