Unstable 1.1.14.0
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@@ -10,7 +10,7 @@ namespace Steamworks
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internal PartyBeaconID_t Id;
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/// <summary>
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/// Creator of the beacon
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/// Gets the owner of the beacon.
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/// </summary>
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public SteamId Owner
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{
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@@ -24,7 +24,7 @@ namespace Steamworks
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}
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/// <summary>
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/// Creator of the beacon
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/// Gets metadata related to the beacon.
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/// </summary>
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public string? MetaData
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{
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@@ -40,7 +40,7 @@ namespace Steamworks
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/// <summary>
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/// Will attempt to join the party. If successful will return a connection string.
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/// If failed, will return null
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/// If failed, will return <see langword="null"/>
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/// </summary>
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public async Task<string?> JoinAsync()
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{
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@@ -55,7 +55,7 @@ namespace Steamworks
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/// <summary>
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/// When a user follows your beacon, Steam will reserve one of the open party slots for them, and send your game a ReservationNotification callback.
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/// When that user joins your party, call OnReservationCompleted to notify Steam that the user has joined successfully
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/// When that user joins your party, call this method to notify Steam that the user has joined successfully.
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/// </summary>
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public void OnReservationCompleted( SteamId steamid )
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{
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@@ -73,11 +73,11 @@ namespace Steamworks
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}
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/// <summary>
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/// Turn off the beacon
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/// Turn off the beacon.
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/// </summary>
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public bool Destroy()
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{
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return Internal != null && Internal.DestroyBeacon( Id );
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}
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}
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}
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}
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