Unstable 1.1.14.0
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@@ -6,6 +6,9 @@ using System.Threading.Tasks;
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namespace Steamworks.Data
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{
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/// <summary>
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/// Represents a Steam Achievement.
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/// </summary>
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public struct Achievement
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{
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internal string Value;
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@@ -18,7 +21,7 @@ namespace Steamworks.Data
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public override string ToString() => Value;
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/// <summary>
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/// True if unlocked
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/// Gets whether or not the achievement has been unlocked.
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/// </summary>
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public bool State
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{
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@@ -30,15 +33,24 @@ namespace Steamworks.Data
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}
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}
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/// <summary>
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/// Gets the identifier of the achievement. This is the "API Name" on Steamworks.
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/// </summary>
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public string Identifier => Value;
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/// <summary>
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/// Gets the display name of the achievement.
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/// </summary>
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public string? Name => SteamUserStats.Internal?.GetAchievementDisplayAttribute( Value, "name" );
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/// <summary>
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/// Gets the description of the achievement.
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/// </summary>
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public string? Description => SteamUserStats.Internal?.GetAchievementDisplayAttribute( Value, "desc" );
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/// <summary>
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/// Should hold the unlock time if State is true
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/// If <see cref="State"/> is <see langword="true"/>, this value represents the time that the achievement was unlocked.
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/// </summary>
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public DateTime? UnlockTime
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{
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@@ -56,7 +68,7 @@ namespace Steamworks.Data
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/// <summary>
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/// Gets the icon of the achievement. This can return a null image even though the image exists if the image
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/// hasn't been downloaded by Steam yet. You can use GetIconAsync if you want to wait for the image to be downloaded.
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/// hasn't been downloaded by Steam yet. You should use <see cref="GetIconAsync(int)"/> if you want to wait for the image to be downloaded.
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/// </summary>
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public Image? GetIcon()
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{
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@@ -66,8 +78,9 @@ namespace Steamworks.Data
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/// <summary>
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/// Gets the icon of the achievement, waits for it to load if we have to
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/// Gets the icon of the achievement, yielding until the icon is received or the <paramref name="timeout"/> is reached.
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/// </summary>
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/// <param name="timeout">The timeout in milliseconds before the request will be canceled. Defaults to <c>5000</c>.</param>
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public async Task<Image?> GetIconAsync( int timeout = 5000 )
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{
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if (SteamUserStats.Internal is null) { return null; }
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@@ -109,7 +122,7 @@ namespace Steamworks.Data
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}
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/// <summary>
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/// Returns the fraction (0-1) of users who have unlocked the specified achievement, or -1 if no data available.
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/// Gets a decimal (0-1) representing the global amount of users who have unlocked the specified achievement, or -1 if no data available.
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/// </summary>
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public float GlobalUnlocked
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{
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@@ -125,7 +138,7 @@ namespace Steamworks.Data
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}
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/// <summary>
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/// Make this achievement earned
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/// Unlock this achievement.
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/// </summary>
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public bool Trigger( bool apply = true )
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{
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@@ -142,7 +155,7 @@ namespace Steamworks.Data
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}
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/// <summary>
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/// Reset this achievement to not achieved
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/// Reset this achievement to be locked.
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/// </summary>
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public bool Clear()
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{
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@@ -150,4 +163,4 @@ namespace Steamworks.Data
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return SteamUserStats.Internal.ClearAchievement( Value );
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}
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}
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}
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}
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