Unstable 1.1.14.0
This commit is contained in:
@@ -11,11 +11,15 @@ namespace Steamworks
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{
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internal static ISteamUserStats? Internal => Interface as ISteamUserStats;
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internal override void InitializeInterface( bool server )
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internal override bool InitializeInterface( bool server )
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{
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SetInterface( server, new ISteamUserStats( server ) );
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if ( Interface is null || Interface.Self == IntPtr.Zero ) return false;
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InstallEvents();
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RequestCurrentStats();
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return true;
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}
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public static bool StatsRecieved { get; internal set; }
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@@ -38,25 +42,25 @@ namespace Steamworks
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/// <summary>
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/// called when the achivement icon is loaded
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/// Invoked when an achivement icon is loaded.
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/// </summary>
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internal static event Action<string, int>? OnAchievementIconFetched;
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/// <summary>
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/// called when the latests stats and achievements have been received
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/// from the server
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/// Invoked when the latests stats and achievements have been received
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/// from the server.
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/// </summary>
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public static event Action<SteamId, Result>? OnUserStatsReceived;
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/// <summary>
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/// result of a request to store the user stats for a game
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/// Result of a request to store the user stats for a game.
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/// </summary>
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public static event Action<Result>? OnUserStatsStored;
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/// <summary>
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/// result of a request to store the achievements for a game, or an
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/// Result of a request to store the achievements for a game, or an
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/// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
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/// are zero, that means the achievement has been fully unlocked
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/// are zero, that means the achievement has been fully unlocked.
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/// </summary>
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public static event Action<Achievement, int, int>? OnAchievementProgress;
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@@ -67,7 +71,7 @@ namespace Steamworks
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public static event Action<SteamId>? OnUserStatsUnloaded;
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/// <summary>
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/// Get the available achievements
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/// Get all available achievements.
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/// </summary>
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public static IEnumerable<Achievement> Achievements
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{
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@@ -104,7 +108,7 @@ namespace Steamworks
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/// <summary>
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/// Tries to get the number of players currently playing this game.
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/// Or -1 if failed.
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/// Or <c>-1</c> if failed.
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/// </summary>
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public static async Task<int> PlayerCountAsync()
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{
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@@ -146,11 +150,11 @@ namespace Steamworks
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/// <summary>
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/// Asynchronously fetches global stats data, which is available for stats marked as
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/// "aggregated" in the App Admin panel of the Steamworks website.
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/// You must have called RequestCurrentStats and it needs to return successfully via
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/// You must have called <see cref="RequestCurrentStats"/> and it needs to return successfully via
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/// its callback prior to calling this.
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/// </summary>
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/// <param name="days">How many days of day-by-day history to retrieve in addition to the overall totals. The limit is 60.</param>
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/// <returns>OK indicates success, InvalidState means you need to call RequestCurrentStats first, Fail means the remote call failed</returns>
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/// <param name="days">How many days of day-by-day history to retrieve in addition to the overall totals. The limit is <c>60</c>.</param>
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/// <returns><see cref="Result.OK"/> indicates success, <see cref="Result.InvalidState"/> means you need to call <see cref="RequestCurrentStats"/> first, <see cref="Result.Fail"/> means the remote call failed</returns>
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public static async Task<Result> RequestGlobalStatsAsync( int days )
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{
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if (Internal is null) { return Result.Fail; }
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@@ -216,8 +220,7 @@ namespace Steamworks
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}
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/// <summary>
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/// Set a stat value. This will automatically call StoreStats() after a successful call
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/// unless you pass false as the last argument.
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/// Set a stat value. This will automatically call <see cref="StoreStats"/> after a successful call.
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/// </summary>
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public static bool SetStat( string name, int value )
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{
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@@ -225,8 +228,7 @@ namespace Steamworks
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}
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/// <summary>
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/// Set a stat value. This will automatically call StoreStats() after a successful call
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/// unless you pass false as the last argument.
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/// Set a stat value. This will automatically call <see cref="StoreStats"/> after a successful call.
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/// </summary>
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public static bool SetStat( string name, float value )
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{
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@@ -234,7 +236,7 @@ namespace Steamworks
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}
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/// <summary>
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/// Get a Int stat value
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/// Get an <see langword="int"/> stat value.
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/// </summary>
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public static int GetStatInt( string name )
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{
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@@ -244,7 +246,7 @@ namespace Steamworks
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}
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/// <summary>
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/// Get a float stat value
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/// Get a <see langword="float"/> stat value.
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/// </summary>
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public static float GetStatFloat( string name )
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{
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@@ -254,7 +256,7 @@ namespace Steamworks
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}
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/// <summary>
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/// Practically wipes the slate clean for this user. If includeAchievements is true, will wipe
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/// Practically wipes the slate clean for this user. If <paramref name="includeAchievements"/> is <see langword="true"/>, will also wipe
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/// any achievements too.
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/// </summary>
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/// <returns></returns>
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@@ -263,4 +265,4 @@ namespace Steamworks
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return Internal != null && Internal.ResetAllStats( includeAchievements );
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}
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}
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}
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}
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