Unstable 1.1.14.0
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@@ -13,7 +13,7 @@ namespace Steamworks
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/// <summary>
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/// Initialize the steam client.
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/// If asyncCallbacks is false you need to call RunCallbacks manually every frame.
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/// If <paramref name="asyncCallbacks"/> is false you need to call <see cref="RunCallbacks"/> manually every frame.
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/// </summary>
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public static void Init( uint appid, bool asyncCallbacks = true )
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{
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@@ -25,7 +25,7 @@ namespace Steamworks
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if ( !SteamAPI.Init() )
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{
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throw new System.Exception( "SteamApi_Init returned false. Steam isn't running, couldn't find Steam, AppId is ureleased, Don't own AppId." );
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throw new System.Exception( "SteamApi_Init returned false. Steam isn't running, couldn't find Steam, App ID is ureleased, Don't own App ID." );
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}
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AppId = appid;
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@@ -60,7 +60,9 @@ namespace Steamworks
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AddInterface<SteamVideo>();
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AddInterface<SteamRemotePlay>();
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if ( asyncCallbacks )
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initialized = openInterfaces.Count > 0;
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if ( asyncCallbacks )
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{
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//
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// This will keep looping in the background every 16 ms
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@@ -73,8 +75,15 @@ namespace Steamworks
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internal static void AddInterface<T>() where T : SteamClass, new()
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{
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var t = new T();
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t.InitializeInterface( false );
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openInterfaces.Add( t );
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bool valid = t.InitializeInterface( false );
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if ( valid )
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{
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openInterfaces.Add( t );
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}
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else
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{
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t.DestroyInterface( false );
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}
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}
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static readonly List<SteamClass> openInterfaces = new List<SteamClass>();
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@@ -91,6 +100,9 @@ namespace Steamworks
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public static bool IsValid => initialized;
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/// <summary>
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/// Shuts down the steam client.
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/// </summary>
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public static void Shutdown()
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{
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if ( !IsValid ) return;
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@@ -116,13 +128,15 @@ namespace Steamworks
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/// <summary>
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/// Checks if the current user's Steam client is connected to the Steam servers.
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/// If it's not then no real-time services provided by the Steamworks API will be enabled. The Steam
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/// <para>
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/// If it's not, no real-time services provided by the Steamworks API will be enabled. The Steam
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/// client will automatically be trying to recreate the connection as often as possible. When the
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/// connection is restored a SteamServersConnected_t callback will be posted.
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/// You usually don't need to check for this yourself. All of the API calls that rely on this will
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/// check internally. Forcefully disabling stuff when the player loses access is usually not a
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/// very good experience for the player and you could be preventing them from accessing APIs that do not
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/// need a live connection to Steam.
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/// </para>
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/// </summary>
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public static bool IsLoggedOn => SteamUser.Internal != null && SteamUser.Internal.BLoggedOn();
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@@ -135,28 +149,30 @@ namespace Steamworks
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public static SteamId SteamId => SteamUser.Internal?.GetSteamID() ?? default;
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/// <summary>
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/// returns the local players name - guaranteed to not be NULL.
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/// this is the same name as on the users community profile page
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/// returns the local players name - guaranteed to not be <see langword="null"/>.
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/// This is the same name as on the user's community profile page.
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/// </summary>
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public static string? Name => SteamFriends.Internal?.GetPersonaName();
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/// <summary>
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/// gets the status of the current user
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/// Gets the status of the current user.
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/// </summary>
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public static FriendState State => SteamFriends.Internal?.GetPersonaState() ?? FriendState.Offline;
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/// <summary>
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/// returns the appID of the current process
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/// Returns the App ID of the current process.
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/// </summary>
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public static AppId AppId { get; internal set; }
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/// <summary>
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/// Checks if your executable was launched through Steam and relaunches it through Steam if it wasn't
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/// this returns true then it starts the Steam client if required and launches your game again through it,
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/// Checks if your executable was launched through Steam and relaunches it through Steam if it wasn't.
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/// <para>
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/// This returns true then it starts the Steam client if required and launches your game again through it,
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/// and you should quit your process as soon as possible. This effectively runs steam://run/AppId so it
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/// may not relaunch the exact executable that called it, as it will always relaunch from the version
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/// installed in your Steam library folder/
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/// Note that during development, when not launching via Steam, this might always return true.
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/// </para>
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/// </summary>
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public static bool RestartAppIfNecessary( uint appid )
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{
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@@ -178,4 +194,4 @@ namespace Steamworks
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}
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}
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}
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}
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