Unstable 1.1.14.0
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@@ -17,14 +17,6 @@ namespace Steamworks.Data
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct FriendSessionStateInfo_t
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{
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internal uint IOnlineSessionInstances; // m_uiOnlineSessionInstances uint32
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internal byte IPublishedToFriendsSessionInstance; // m_uiPublishedToFriendsSessionInstance uint8
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal partial struct servernetadr_t
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{
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@@ -113,6 +105,39 @@ namespace Steamworks.Data
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct InputMotionDataV2_t
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{
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internal float DriftCorrectedQuatX; // driftCorrectedQuatX float
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internal float DriftCorrectedQuatY; // driftCorrectedQuatY float
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internal float DriftCorrectedQuatZ; // driftCorrectedQuatZ float
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internal float DriftCorrectedQuatW; // driftCorrectedQuatW float
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internal float SensorFusionQuatX; // sensorFusionQuatX float
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internal float SensorFusionQuatY; // sensorFusionQuatY float
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internal float SensorFusionQuatZ; // sensorFusionQuatZ float
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internal float SensorFusionQuatW; // sensorFusionQuatW float
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internal float DeferredSensorFusionQuatX; // deferredSensorFusionQuatX float
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internal float DeferredSensorFusionQuatY; // deferredSensorFusionQuatY float
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internal float DeferredSensorFusionQuatZ; // deferredSensorFusionQuatZ float
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internal float DeferredSensorFusionQuatW; // deferredSensorFusionQuatW float
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internal float GravityX; // gravityX float
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internal float GravityY; // gravityY float
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internal float GravityZ; // gravityZ float
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internal float DegreesPerSecondX; // degreesPerSecondX float
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internal float DegreesPerSecondY; // degreesPerSecondY float
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internal float DegreesPerSecondZ; // degreesPerSecondZ float
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamInputActionEvent_t
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{
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internal ulong ControllerHandle; // controllerHandle InputHandle_t
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internal SteamInputActionEventType EEventType; // eEventType ESteamInputActionEventType
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// internal SteamInputActionEvent_t.AnalogAction_t AnalogAction; // analogAction SteamInputActionEvent_t::AnalogAction_t
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamUGCDetails_t
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{
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@@ -168,37 +193,6 @@ namespace Steamworks.Data
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamTVRegion_t
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{
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internal uint UnMinX; // unMinX uint32
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internal uint UnMinY; // unMinY uint32
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internal uint UnMaxX; // unMaxX uint32
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internal uint UnMaxY; // unMaxY uint32
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamNetworkingQuickConnectionStatus
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{
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internal ConnectionState State; // m_eState ESteamNetworkingConnectionState
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internal int Ping; // m_nPing int
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internal float ConnectionQualityLocal; // m_flConnectionQualityLocal float
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internal float ConnectionQualityRemote; // m_flConnectionQualityRemote float
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internal float OutPacketsPerSec; // m_flOutPacketsPerSec float
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internal float OutBytesPerSec; // m_flOutBytesPerSec float
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internal float InPacketsPerSec; // m_flInPacketsPerSec float
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internal float InBytesPerSec; // m_flInBytesPerSec float
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internal int SendRateBytesPerSecond; // m_nSendRateBytesPerSecond int
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internal int CbPendingUnreliable; // m_cbPendingUnreliable int
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internal int CbPendingReliable; // m_cbPendingReliable int
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internal int CbSentUnackedReliable; // m_cbSentUnackedReliable int
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internal long EcQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16, ArraySubType = UnmanagedType.U4)]
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internal uint[] Reserved; // reserved uint32 [16]
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal partial struct SteamDatagramHostedAddress
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{
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