Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -7,7 +7,7 @@ using Steamworks.Data;
namespace Steamworks
{
internal class ISteamInventory : SteamInterface
internal unsafe class ISteamInventory : SteamInterface
{
internal ISteamInventory( bool IsGameServer )
@@ -28,9 +28,6 @@ namespace Steamworks
private static extern Result _GetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
/// <summary>
/// Find out the status of an asynchronous inventory result handle.
/// </summary>
internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultStatus( Self, resultHandle );
@@ -43,9 +40,6 @@ namespace Steamworks
private static extern bool _GetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[]? pOutItemsArray, ref uint punOutItemsArraySize );
#endregion
/// <summary>
/// Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.
/// </summary>
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[]? pOutItemsArray, ref uint punOutItemsArraySize )
{
var returnValue = _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
@@ -60,8 +54,7 @@ namespace Steamworks
#endregion
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string? pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
{
using var memory = Helpers.TakeMemory();
IntPtr mempchValueBuffer = memory;
using var mempchValueBuffer = Helpers.TakeMemory();
var returnValue = _GetResultItemProperty( Self, resultHandle, unItemIndex, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
return returnValue;
@@ -72,9 +65,6 @@ namespace Steamworks
private static extern uint _GetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
/// <summary>
/// Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.
/// </summary>
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultTimestamp( Self, resultHandle );
@@ -87,9 +77,6 @@ namespace Steamworks
private static extern bool _CheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
#endregion
/// <summary>
/// Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.
/// </summary>
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
{
var returnValue = _CheckResultSteamID( Self, resultHandle, steamIDExpected );
@@ -101,9 +88,6 @@ namespace Steamworks
private static extern void _DestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
/// <summary>
/// Destroys a result handle and frees all associated memory.
/// </summary>
internal void DestroyResult( SteamInventoryResult_t resultHandle )
{
_DestroyResult( Self, resultHandle );
@@ -115,9 +99,6 @@ namespace Steamworks
private static extern bool _GetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
#endregion
/// <summary>
/// Captures the entire state of the current users Steam inventory.
/// </summary>
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GetAllItems( Self, ref pResultHandle );
@@ -130,9 +111,6 @@ namespace Steamworks
private static extern bool _GetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
#endregion
/// <summary>
/// Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.
/// </summary>
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
{
var returnValue = _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
@@ -181,9 +159,6 @@ namespace Steamworks
private static extern bool _GrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
#endregion
/// <summary>
/// GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).
/// </summary>
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GrantPromoItems( Self, ref pResultHandle );
@@ -220,9 +195,6 @@ namespace Steamworks
private static extern bool _ConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
#endregion
/// <summary>
/// ConsumeItem() removes items from the inventory permanently.
/// </summary>
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
{
var returnValue = _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
@@ -258,9 +230,6 @@ namespace Steamworks
private static extern void _SendItemDropHeartbeat( IntPtr self );
#endregion
/// <summary>
/// Deprecated method. Playtime accounting is performed on the Steam servers.
/// </summary>
internal void SendItemDropHeartbeat()
{
_SendItemDropHeartbeat( Self );
@@ -272,9 +241,6 @@ namespace Steamworks
private static extern bool _TriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
#endregion
/// <summary>
/// Playtime credit must be consumed and turned into item drops by your game.
/// </summary>
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
{
var returnValue = _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
@@ -299,9 +265,6 @@ namespace Steamworks
private static extern bool _LoadItemDefinitions( IntPtr self );
#endregion
/// <summary>
/// LoadItemDefinitions triggers the automatic load and refresh of item definitions.
/// </summary>
internal bool LoadItemDefinitions()
{
var returnValue = _LoadItemDefinitions( Self );
@@ -328,8 +291,7 @@ namespace Steamworks
#endregion
internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string? pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
{
using var memory = Helpers.TakeMemory();
IntPtr mempchValueBuffer = memory;
using var mempchValueBuffer = Helpers.TakeMemory();
var returnValue = _GetItemDefinitionProperty( Self, iDefinition, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
return returnValue;
@@ -498,5 +460,17 @@ namespace Steamworks
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_InspectItem", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _InspectItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchItemToken );
#endregion
internal bool InspectItem( ref SteamInventoryResult_t pResultHandle, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchItemToken )
{
var returnValue = _InspectItem( Self, ref pResultHandle, pchItemToken );
return returnValue;
}
}
}