Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -7,7 +7,7 @@ using Steamworks.Data;
namespace Steamworks
{
internal class ISteamGameServer : SteamInterface
internal unsafe class ISteamGameServer : SteamInterface
{
internal ISteamGameServer( bool IsGameServer )
@@ -15,9 +15,9 @@ namespace Steamworks
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServer_v013", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServer_v013();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServer_v013();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServer_v015", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServer_v015();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServer_v015();
#region FunctionMeta
@@ -258,58 +258,23 @@ namespace Steamworks
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendUserConnectAndAuthenticate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetAdvertiseServerActive", CallingConvention = Platform.CC)]
private static extern void _SetAdvertiseServerActive( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
#endregion
internal bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
internal void SetAdvertiseServerActive( [MarshalAs( UnmanagedType.U1 )] bool bActive )
{
var returnValue = _SendUserConnectAndAuthenticate( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection", CallingConvention = Platform.CC)]
private static extern SteamId _CreateUnauthenticatedUserConnection( IntPtr self );
#endregion
internal SteamId CreateUnauthenticatedUserConnection()
{
var returnValue = _CreateUnauthenticatedUserConnection( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect", CallingConvention = Platform.CC)]
private static extern void _SendUserDisconnect( IntPtr self, SteamId steamIDUser );
#endregion
internal void SendUserDisconnect( SteamId steamIDUser )
{
_SendUserDisconnect( Self, steamIDUser );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
#endregion
internal bool BUpdateUserData( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore )
{
var returnValue = _BUpdateUserData( Self, steamIDUser, pchPlayerName, uScore );
return returnValue;
_SetAdvertiseServerActive( Self, bActive );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket", CallingConvention = Platform.CC)]
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket, ref NetIdentity pSnid );
#endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket, ref NetIdentity pSnid )
{
var returnValue = _GetAuthSessionTicket( Self, pTicket, cbMaxTicket, ref pcbTicket );
var returnValue = _GetAuthSessionTicket( Self, pTicket, cbMaxTicket, ref pcbTicket, ref pSnid );
return returnValue;
}
@@ -422,36 +387,6 @@ namespace Steamworks
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EnableHeartbeats", CallingConvention = Platform.CC)]
private static extern void _EnableHeartbeats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
#endregion
internal void EnableHeartbeats( [MarshalAs( UnmanagedType.U1 )] bool bActive )
{
_EnableHeartbeats( Self, bActive );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetHeartbeatInterval", CallingConvention = Platform.CC)]
private static extern void _SetHeartbeatInterval( IntPtr self, int iHeartbeatInterval );
#endregion
internal void SetHeartbeatInterval( int iHeartbeatInterval )
{
_SetHeartbeatInterval( Self, iHeartbeatInterval );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ForceHeartbeat", CallingConvention = Platform.CC)]
private static extern void _ForceHeartbeat( IntPtr self );
#endregion
internal void ForceHeartbeat()
{
_ForceHeartbeat( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _AssociateWithClan( IntPtr self, SteamId steamIDClan );
@@ -474,5 +409,50 @@ namespace Steamworks
return new CallResult<ComputeNewPlayerCompatibilityResult_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendUserConnectAndAuthenticate_DEPRECATED( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
#endregion
internal bool SendUserConnectAndAuthenticate_DEPRECATED( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
{
var returnValue = _SendUserConnectAndAuthenticate_DEPRECATED( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection", CallingConvention = Platform.CC)]
private static extern SteamId _CreateUnauthenticatedUserConnection( IntPtr self );
#endregion
internal SteamId CreateUnauthenticatedUserConnection()
{
var returnValue = _CreateUnauthenticatedUserConnection( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect_DEPRECATED", CallingConvention = Platform.CC)]
private static extern void _SendUserDisconnect_DEPRECATED( IntPtr self, SteamId steamIDUser );
#endregion
internal void SendUserDisconnect_DEPRECATED( SteamId steamIDUser )
{
_SendUserDisconnect_DEPRECATED( Self, steamIDUser );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
#endregion
internal bool BUpdateUserData( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore )
{
var returnValue = _BUpdateUserData( Self, steamIDUser, pchPlayerName, uScore );
return returnValue;
}
}
}