Unstable 1.1.14.0
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@@ -366,6 +366,7 @@ namespace Barotrauma
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private void LoadElements(LevelObjectPrefabsFile file, ContentXElement element, int parentTriggerIndex)
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{
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int propertyOverrideCount = 0;
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//load sprites first, OverrideProperties may need them (defaulting to the default sprite if no override is defined)
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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@@ -384,6 +385,12 @@ namespace Barotrauma
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case "deformablesprite":
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DeformableSprite = new DeformableSprite(subElement, lazyLoad: true);
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break;
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}
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}
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "overridecommonness":
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Identifier levelType = subElement.GetAttributeIdentifier("leveltype", Identifier.Empty);
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if (!OverrideCommonness.ContainsKey(levelType))
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