Unstable 1.1.14.0
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@@ -70,7 +70,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, Serialize(true, IsPropertySaveable.Yes, description: "Can the relay currently pass power and signals through it.", alwaysUseInstanceValues: true)]
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[InGameEditable, Serialize(true, IsPropertySaveable.Yes, description: "Can the relay currently pass power and signals through it.", alwaysUseInstanceValues: true)]
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public bool IsOn
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{
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get
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@@ -139,7 +139,7 @@ namespace Barotrauma.Items.Components
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isBroken = false;
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}
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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ApplyStatusEffects(ActionType.OnActive, deltaTime);
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if (Voltage > OverloadVoltage && CanBeOverloaded && item.Repairables.Any())
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{
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