Unstable 1.1.14.0
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namespace Barotrauma
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{
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partial class EventObjectiveAction : EventAction
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{
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public enum SegmentActionType { Trigger, Add, Complete, CompleteAndRemove, Remove, Fail, FailAndRemove };
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[Serialize(SegmentActionType.Trigger, IsPropertySaveable.Yes)]
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public SegmentActionType Type { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier Identifier { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier ObjectiveTag { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool CanBeCompleted { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier ParentObjectiveId { get; set; }
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[Serialize(false, IsPropertySaveable.Yes)]
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public bool AutoPlayVideo { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TextTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public string VideoFile { get; set; }
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[Serialize(450, IsPropertySaveable.Yes)]
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public int Width { get; set; }
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[Serialize(80, IsPropertySaveable.Yes)]
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public int Height { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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private bool isFinished;
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public EventObjectiveAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (Identifier.IsEmpty)
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{
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Identifier = element.GetAttributeIdentifier("id", Identifier.Empty);
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}
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if (Type != SegmentActionType.Trigger && !TextTag.IsEmpty)
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{
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DebugConsole.ThrowError(
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$"Error in {nameof(EventObjectiveAction)} in the event \"{parentEvent.Prefab.Identifier}\""+
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$" - {nameof(TextTag)} will do nothing unless the action triggers a message box or a video.");
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}
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if (element.GetChildElement("Replace") != null)
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{
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DebugConsole.ThrowError(
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$"Error in {nameof(EventObjectiveAction)} in the event \"{parentEvent.Prefab.Identifier}\"" +
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$" - unrecognized child element \"Replace\".");
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}
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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UpdateProjSpecific();
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isFinished = true;
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}
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partial void UpdateProjSpecific();
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public override bool IsFinished(ref string goToLabel) => isFinished;
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public override void Reset() => isFinished = false;
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}
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}
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