Unstable 1.1.14.0

This commit is contained in:
Markus Isberg
2023-10-02 16:43:54 +03:00
parent 94f5a93a0c
commit cf8f0de659
606 changed files with 21906 additions and 11456 deletions
@@ -1,4 +1,6 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@@ -15,20 +17,20 @@ namespace Barotrauma
public abstract bool EndsCoroutine(CoroutineHandle handle);
}
class EnumCoroutineStatus : CoroutineStatus
sealed class EnumCoroutineStatus : CoroutineStatus
{
private enum StatusValue
{
Running, Success, Failure
}
private readonly StatusValue Value;
private readonly StatusValue value;
private EnumCoroutineStatus(StatusValue value) { Value = value; }
private EnumCoroutineStatus(StatusValue value) { this.value = value; }
public new readonly static EnumCoroutineStatus Running = new EnumCoroutineStatus(StatusValue.Running);
public new readonly static EnumCoroutineStatus Success = new EnumCoroutineStatus(StatusValue.Success);
public new readonly static EnumCoroutineStatus Failure = new EnumCoroutineStatus(StatusValue.Failure);
public new static readonly EnumCoroutineStatus Running = new EnumCoroutineStatus(StatusValue.Running);
public new static readonly EnumCoroutineStatus Success = new EnumCoroutineStatus(StatusValue.Success);
public new static readonly EnumCoroutineStatus Failure = new EnumCoroutineStatus(StatusValue.Failure);
public override bool CheckFinished(float deltaTime)
{
@@ -37,43 +39,74 @@ namespace Barotrauma
public override bool EndsCoroutine(CoroutineHandle handle)
{
if (Value == StatusValue.Failure)
if (value == StatusValue.Failure)
{
DebugConsole.ThrowError("Coroutine \"" + handle.Name + "\" has failed");
}
return Value != StatusValue.Running;
return value != StatusValue.Running;
}
public override bool Equals(object obj)
public override bool Equals(object? obj)
{
return obj is EnumCoroutineStatus other && Value == other.Value;
return obj is EnumCoroutineStatus other && value == other.value;
}
public override int GetHashCode()
{
return Value.GetHashCode();
return value.GetHashCode();
}
public override string ToString()
{
return Value.ToString();
return value.ToString();
}
}
sealed class WaitForSeconds : CoroutineStatus
{
public readonly float TotalTime;
private float timer;
private readonly bool ignorePause;
public WaitForSeconds(float time, bool ignorePause = true)
{
timer = time;
TotalTime = time;
this.ignorePause = ignorePause;
}
public override bool CheckFinished(float deltaTime)
{
#if !SERVER
if (ignorePause || !CoroutineManager.Paused)
{
timer -= deltaTime;
}
#else
timer -= deltaTime;
#endif
return timer <= 0.0f;
}
public override bool EndsCoroutine(CoroutineHandle handle)
{
return false;
}
}
class CoroutineHandle
sealed class CoroutineHandle
{
public readonly IEnumerator<CoroutineStatus> Coroutine;
public readonly string Name;
public Exception Exception;
public volatile bool AbortRequested;
public Exception? Exception;
public bool AbortRequested;
public Thread Thread;
public CoroutineHandle(IEnumerator<CoroutineStatus> coroutine, string name = "", bool useSeparateThread = false)
public CoroutineHandle(IEnumerator<CoroutineStatus> coroutine, string name = "")
{
Coroutine = coroutine;
Name = string.IsNullOrWhiteSpace(name) ? coroutine.ToString() : name;
Name = string.IsNullOrWhiteSpace(name) ? (coroutine.ToString() ?? "") : name;
Exception = null;
}
@@ -88,7 +121,7 @@ namespace Barotrauma
public static bool Paused { get; private set; }
public static CoroutineHandle StartCoroutine(IEnumerable<CoroutineStatus> func, string name = "", bool useSeparateThread = false)
public static CoroutineHandle StartCoroutine(IEnumerable<CoroutineStatus> func, string name = "")
{
var handle = new CoroutineHandle(func.GetEnumerator(), name);
lock (Coroutines)
@@ -96,17 +129,6 @@ namespace Barotrauma
Coroutines.Add(handle);
}
handle.Thread = null;
if (useSeparateThread)
{
handle.Thread = new Thread(() => { ExecuteCoroutineThread(handle); })
{
Name = "Coroutine Thread (" + handle.Name + ")",
IsBackground = true
};
handle.Thread.Start();
}
return handle;
}
@@ -115,11 +137,12 @@ namespace Barotrauma
return StartCoroutine(DoInvokeAfter(action, delay));
}
private static IEnumerable<CoroutineStatus> DoInvokeAfter(Action action, float delay)
private static IEnumerable<CoroutineStatus> DoInvokeAfter(Action? action, float delay)
{
if (action == null)
{
yield return CoroutineStatus.Failure;
yield break;
}
if (delay > 0.0f)
@@ -169,20 +192,12 @@ namespace Barotrauma
private static void HandleCoroutineStopping(Func<CoroutineHandle, bool> filter)
{
// No lock here because all callers lock for us
foreach (CoroutineHandle coroutine in Coroutines)
{
if (filter(coroutine))
{
coroutine.AbortRequested = true;
if (coroutine.Thread != null)
{
bool joined = false;
while (!joined)
{
CrossThread.ProcessTasks();
joined = coroutine.Thread.Join(TimeSpan.FromMilliseconds(500));
}
}
}
}
}
@@ -199,49 +214,13 @@ namespace Barotrauma
return false;
}
public static void ExecuteCoroutineThread(CoroutineHandle handle)
{
try
{
while (!handle.AbortRequested)
{
if (PerformCoroutineStep(handle)) { return; }
Thread.Sleep((int)(DeltaTime * 1000));
}
}
catch (ThreadAbortException)
{
//not an error, don't worry about it
}
catch (Exception e)
{
handle.Exception = e;
DebugConsole.ThrowError("Coroutine \"" + handle.Name + "\" has thrown an exception", e);
}
}
private static bool IsDone(CoroutineHandle handle)
{
#if !DEBUG
try
{
#endif
if (handle.Thread == null)
{
return PerformCoroutineStep(handle);
}
else
{
if (handle.Thread.ThreadState.HasFlag(ThreadState.Stopped))
{
if (handle.Exception != null || handle.Coroutine.Current == CoroutineStatus.Failure)
{
DebugConsole.ThrowError("Coroutine \"" + handle.Name + "\" has failed");
}
return true;
}
return false;
}
return PerformCoroutineStep(handle);
#if !DEBUG
}
catch (Exception e)
@@ -256,27 +235,27 @@ namespace Barotrauma
#endif
}
// Updating just means stepping through all the coroutines
private static readonly List<CoroutineHandle> coroutinePass = new List<CoroutineHandle>();
public static void Update(bool paused, float deltaTime)
{
Paused = paused;
DeltaTime = deltaTime;
List<CoroutineHandle> coroutineList;
// Do not optimize this as a for loop directly over the Coroutines list!
// Coroutines are able to spawn new coroutines!
lock (Coroutines)
{
coroutineList = Coroutines.ToList();
coroutinePass.AddRange(Coroutines);
}
foreach (var coroutine in coroutineList)
foreach (var coroutine in coroutinePass)
{
if (IsDone(coroutine))
if (!IsDone(coroutine)) { continue; }
lock (Coroutines)
{
lock (Coroutines)
{
Coroutines.Remove(coroutine);
}
Coroutines.Remove(coroutine);
}
}
coroutinePass.Clear();
}
public static void ListCoroutines()
@@ -292,37 +271,4 @@ namespace Barotrauma
}
}
}
class WaitForSeconds : CoroutineStatus
{
public readonly float TotalTime;
private float timer;
private readonly bool ignorePause;
public WaitForSeconds(float time, bool ignorePause = true)
{
timer = time;
TotalTime = time;
this.ignorePause = ignorePause;
}
public override bool CheckFinished(float deltaTime)
{
#if !SERVER
if (ignorePause || !CoroutineManager.Paused)
{
timer -= deltaTime;
}
#else
timer -= deltaTime;
#endif
return timer <= 0.0f;
}
public override bool EndsCoroutine(CoroutineHandle handle)
{
return false;
}
}
}